Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Proteus Effect

Handbook of Research on Technoself: Identity in a Technological Society
A form of transformed social interaction wherein the user’s self-representation is modified in a meaningful way and subsequently the user’s behavior conforms to the modified self-representation regardless of the true physical self.
Published in Chapter:
Avatars: Portraying, Exploring, and Changing Online and Offline Identities
Jesse Fox (The Ohio State University, USA) and Sun Joo Ahn (University of Georgia, USA)
DOI: 10.4018/978-1-4666-2211-1.ch014
Abstract
Avatars are defined as virtual representations that are controlled by a human user. Commonly, we observe avatars in video and online games, social networking sites, and virtual worlds. This chapter explores the use of avatars in the expression, exploration, and evolution of users’ identities, both online and offline. Theoretical explanations for the creation, manipulation, use, and effects of avatars are offered, including identification, transformed social interaction, and the Proteus effect. The adoption of avatars for identity expression, exploration, and change is discussed, including Turkle’s notion of fragmented selves and Nakamura’s concept of identity tourism. Research that has investigated the effects of avatars on self-perceptions and identity in various domains (such as health, marketing, finance, and environmental behaviors) is addressed. Implications and future directions for research in this area are discussed.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Ethical Challenges in Online Health Games
Psychological phenomenon supporting the fact that experiences gained in virtual spaces can transfer into real-life effects.
Full Text Chapter Download: US $37.50 Add to Cart
Avatars for Clinical Assessment: Digital Renditions of the Self as Innovative Tools for Assessment in Mental Health Treatment
Tendency for people to be affected in their behavior by their digital representations, such as avatars, dating site profiles and social networking personas.
Full Text Chapter Download: US $37.50 Add to Cart
Cognitive Performance in Immersive Environments After Acquired Brain Injury
The phenomenon in which the behaviour of an individual is affected by the characteristics of an avatar they use in an immersive environment.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR