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What is Prototyping

Handbook of Research on Effective Electronic Gaming in Education
Developing a game design into a playable format for purposes of play-testing in a fashion that requires minimal time and resources to implement. The prototype is often not built on the actual technology of the final game. For example, a computer game may first be prototyped as a board game.
Published in Chapter:
The Design, Play, and Experience Framework
Brian M. Winn (Michigan State University, USA)
Copyright: © 2009 |Pages: 15
DOI: 10.4018/978-1-59904-808-6.ch058
Abstract
This chapter introduces a framework for the design of serious games for learning, called the design, play, and experience framework. The author argues that the great potential of serious games will not be realized without a formal design approach. To that end, the author presents and thoroughly explains the design, play, and experience framework which provides a formal approach to designing the learning, storytelling, game play, user experience, and technology components of a serious game. The author concludes by detailing how the framework provides a common language to discuss serious game design, a methodology to analyze a design, and a process to design a serious game for learning.
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Framing Creative Problems
The iterative process of testing and modifying new ideas usually by means of physical or virtual embodiment.
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UX Challenges and Best Practices in Designing Web and Mobile Solutions
The process of design, execution, and creation of a prototype.
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A Software Engineering Perspective for Development of Enterprise Applications
A prototype is an early working module of software with basic functionalities. Prototyping is the process of creating prototypes of software applications. It gives an idea to the manufacturer about the final look of the software.
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Bonded Design
The process of creating an initial design.
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Cost-Effective 3D Stereo Visualization for Creative Learning
An early model built to act as a thing to be replicated.
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Towards a Learning Organization: Navigating Barriers, Levers, and Employees' Capacity for Change
A design thinking technique which involves the iterative creation of representations, models, and small-scale implementations of ideas. Physical objects can be prototyped by building crude or sophisticated mock-ups. These can be tried, the design modified, and the process repeated. Business structures and processes can also be prototyped, by trying them briefly, or in one area of the organization, to gauge success, modify the design, and try again.
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Human Factors for Business Mobile Systems
An activity of designing early mock-ups of the user interface – either as low-fidelity or high-fidelity prototypes – to allow discussion and reflection on design choices, and for use in evaluation.
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Virtual Modeling and Prototyping in Collaborative Product Design
The procedure of building a working physical model of an object, which can be used to validate part geometry, illustrate functional concepts, convince clients, and assess the potential interest of the market. This is often a vital stage of the product development process, reducing costs and improving the efficiency of that process. A physical prototype can be very important for final validation of the product as well as to ensure its manufacturability.
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Survey of DSS Development Methodologies
A strategy in system development in which a scaled down system or portion of a system is constructed in a short time, tested, and improved in several iterations. A prototype is an initial version of a system that is quickly developed to test the effectiveness of the overall design being used to solve a particular problem. Prototyping is similar to the Evolutionary (Iterative) Design Process. It is sometimes termed rapid prototyping and is similar to rapid application development (RAD).
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Software Design
This refers to building a working model or a prototype of the software product to be developed depicting its look and feel and some basic functionality. It is a dynamic technique which is often used as a tool to evaluate a design, or validate user requirements by simulating the work flow of the software on the prototype.
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Evaluating Open Source Software through Prototyping
Denotes the process of quickly putting together a working model (a prototype) in order to test various aspects of a design, illustrate ideas or features and gather early user feedback. Prototyping is often treated as an integral part of the system design process, where it is believed to reduce project risk and cost. Its characteristic is that prototypes are typically developed without adhering to software engineering principles, which typically results in products that are not maintainable.
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