Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Quality Assuring Recursive TEL Instruction coCreation (QUARTIC) process model

Handbook of Research on Serious Games as Educational, Business and Research Tools
A methodology guide for designers and developers of serious games.
Published in Chapter:
The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment
Ben Cowley (Center for Knowledge and Innovation Research CKIR, Aalto University, Finland), Michael Bedek (Graz University of Technology, Austria), Claudia Ribeiro (INESC-ID, Portugal), Tuija Heikura (Center for Knowledge and Innovation Research CKIR, Aalto University, Finland), and Sobah Abbas Petersen (SINTEF Technology and Society, Norway)
DOI: 10.4018/978-1-4666-0149-9.ch025
Abstract
This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR