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What is Mechanics

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
The rules, structures, systems, and interactions that allow the player to interact with the game; how the game is played. Core mechanics are those that are most central to the experience of the game.
Published in Chapter:
I’d Rather Be Playing Calculus: Adapting Entertainment Game Structures to Educational Games
Monica Evans (The University of Texas at Dallas, USA)
DOI: 10.4018/978-1-60960-495-0.ch008
Educational games often implement educational theory, but rarely implement the best practices of entertainment game structures. Currently, many educational games have difficulty engaging and immersing players to the same degree as entertainment games without diminishing the level and complexity of the educational content. This chapter discusses seven best practices of entertainment game design: metaphor, visualization, content as mechanic, self-assessment, achievement, repetition, and multi-linear play–as adapted to meaningful educational content in a variety of fields, with a particular focus on university-level and adult learners. This chapter explores these best practices as utilized in the development of the Digital Calculus Coach, an online game intended to teach calculus concepts and problem solving at the university level.
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Sustainable Design for a Functional Reeducation of Senior Citizens About the Basic Activities of Daily Living
it can be divided into two parts: static and dynamic. Statics studies bodies in equilibrium, at rest or in uniform rectilinear motion (this state results from the cancellation of the forces and moments that act on bodies), WHILE Dynamics is interested in bodies in motion and understands kinetics and kinematics. The object of kinetics is to study bodies in motion, and the forces that produce it, while kinematics studies the relationships between displacements, speeds and accelerations in translational and rotational movements; therefore, it describes the movements themselves without taking into account the forces that cause them. We could typify it as the science of movement.
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The desired interactions over repeated uses, time, or between users, of various components and other game-based elements to encourage progress and achievement.
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Commercium and Cognitionis Project: A Gamification Experience in an Undergraduate Course
In games, the ways of “functioning”, that is, the different ways in which objects relate to each other, and which generates dynamics through players’ interactions.
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Digital Gamification in the Tourism Industry
They are the In-game elements that motivate players to spend more time in games by encouraging them to engage in more activities.
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PLAYER: A European Challenge Game to Discover Young Entrepreneurs
Game or gameplay mechanic refers to a set consisting of more than one rule or constraint that, if interdependent and internally consistent, organizes the end-user’s access to a system in such a way that game qualities are produced. Also, the organizing principle of meaning-producing elements in game which results in formal, organized play.
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