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What is Reality

Handbook of Research on Narrative Advertising
All things that have been acquired by experience and experience.
Published in Chapter:
The Social Construction of the Reality via Narrative Advertising
Hanife Nur Köroğlu (Ondokuz Mayıs University, Turkey)
Copyright: © 2019 |Pages: 9
DOI: 10.4018/978-1-5225-9790-2.ch011
Abstract
When we evaluate the social construction of reality in advertising through narrative advertising in general, in narrative advertising; We can see the theory of social construction of reality by Berger and Luckmann, that multiple realities can be produced through narrative advertising, and the objective reality produced by legitimacy is that the advertiser and the audience (structure and actor) builds the reality of mutuality. We can say that the reality externalizes and objectifies the reality, the masses internalize the reality produced and participates in the process of socialization with this reality, the interaction and interaction of individuals in the production of reality are effective. However, we can say that the narrative, which is a feature of narrative advertising, and the empathy possible through narrative advertising are very important in reflecting the produced reality to the audience and in the participation of the audience in the process of social construction of reality.
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Learning in Virtual Environments: What About Paradigms and Metamodels? An Illustration Through Enaction and Trinologic
How the outer world exists in the human mind. A production of the mind that exists independently of an actual experience of acting in the world. It is therefore a part of virtualization.
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Is Reality Enough for Us?: Ready Player One's Electronic Migrants Looking for New Identities in Cyberspace Age
Reality literally means “everything that exists”. It has different meanings in science, religion and philosophy. Everything that takes place in time and space, regardless of thought, is real. The reality of anything is that it exists without being bound to the human mind.
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Player Motivation and Understanding Game Dynamics
The non-game environment where the player exists, as opposed to the MMO environment where the character, avatar or persona exists.
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Augmented Reality Based E-Learning Applications
The state related to the real world environment.
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