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What is Redundant Solution

Handbook of Research on Biomimetics and Biomedical Robotics
The paths besides shortest solutions and longest solutions.
Published in Chapter:
Designing the Learning Goal Space for Human Toward Acquiring a Creative Learning Skill
Takato Okudo (National Institute of Technology, Nara College, Japan), Tomohiro Yamaguchi (National Institute of Technology, Nara College, Japan), and Keiki Takadama (The University of Electro-Communications, Japan)
Copyright: © 2018 |Pages: 16
DOI: 10.4018/978-1-5225-2993-4.ch020
Abstract
This chapter presents the way to design a learning support system toward acquiring a creative skill on learning. There are two research goals. One is to establish designing the creative learning task. The other is to make clear the human sense of creativity. As the background of this research, the jobs with high creativity or social skills will remain in the future. However, acquiring human's creativity is too difficult for computers. To solve this problem, the authors focus on the way to utilize higher creativity of human than that of computers. The main method is the visualization of learning traces to support awareness for creativity on the learning. The authors conducted the preliminary learning experiment with three human subjects. After that, the questionnaire and the hearing investigation were conducted. As the future work, the authors are planning to conduct an updated version of the experiment.
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