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What is Remesh

Analysis, Conservation, and Restoration of Tangible and Intangible Cultural Heritage
The “remesh” operation again calculates the mesh of the polygons to obtain a uniform tessellation and a smoother mesh of the original. It’s possible to choose the “target edge length” to make it more or less dense, in order to have a low-poly or a high-poly mesh.
Published in Chapter:
The Documentation for the Preservation of Great Decorations in “Quadratura” in Noble Palaces of Pontremoli (Italy)
Stefano Bertocci (University of Florence, Italy) and Monica Bercigli (University of Florence, Italy)
DOI: 10.4018/978-1-5225-6936-7.ch004
Abstract
The themes of conservation and dissemination of heritage, both tangible and intangible, are actually central in the scientific debate. Modern technologies play a crucial role in the transition into the “digital age” and it is essential to make the best use of their potential. This chapter describes a pipeline, made precisely thanks to well-established previous experiences, which is applied to the case study of the noble palaces of Pontremoli and their decorations in “quadrature.” It is illustrated how starting from the data of digital survey it is possible to construct and realize a virtual world in the form of a “videogame,” which is useful as a tool for easier disclosure of cultural heritage.
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