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What is Replayability

UXD and UCD Approaches for Accessible Education
When a player has achieved all the goals of a game, if the game offers alternate endings, secret missions, additional characters, increasing scores and rewards or any other mechanism that keeps the interest of continue playing the game is called replayability.
Published in Chapter:
Towards a Role-Playing Game Procedural Dungeon Generation Strategy to Help Developing Working Skills
Esteban A. Durán-Yañez (Tecnológico Nacional de México IT Aguascalientes, Mexico), Mario A. Rodríguez-Díaz (Tecnológico Nacional de México IT Aguascalientes, Mexico), and César A. López-Luévano (Universidad Politécnica de Aguascalientes, Mexico)
Copyright: © 2020 |Pages: 23
DOI: 10.4018/978-1-7998-2325-4.ch015
Abstract
This chapter describes the insights towards a proposal to integrate a procedural content generation strategy in a computer role-playing usable and accessible learning video game for gaining replayability to encourage engagement and motivation in learners. In order to explain the contextual issues of the topic, the chapter includes a discussion on how computer role-playing video games impact the skills considered crucial for the work in the future—abstraction, system thinking, experimentation, and collaboration—emphasizing the importance of usability and accessibility to ensure effectiveness of the proposal. A first approach of a computer role-playing video game is presented to provide an illustrative example. The prototype will serve for future evaluations with people for usability and accessibility.
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