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What is Educational Robotics

Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia
The use of programmable robot constructs in order to engage groups of students in playful collaborative problem solving activities.
Published in Chapter:
Robot Programming and Tangible Interfaces for Cognitive Training
Stavros Demetriadis (Aristotle University of Thessaloniki, Greece), Vaitsa Giannouli (Aristotle University of Thessaloniki, Greece), and Theodosios Sapounidis (Aristotle University of Thessaloniki, Greece)
DOI: 10.4018/978-1-4666-8234-4.ch011
Abstract
This chapter presents the conceptual framework, the research rationale and preliminary outcomes of an innovative research agenda that explores the use of tangible interface and robot programming tasks as a method for providing cognitive training to patients with memory dysfunctions. The main argument of this approach is that when programming tasks and relevant tangible systems are used for cognitive training they activate and practice users' logical-analytical and visuospatial skills, which may have beneficial impact on patients' cognitive performance in daily activities. The chapter also presents preliminary outcomes from a pilot study where eleven patients suffering from mild cognitive impairment participated in a robot programming training session using the PROTEAS prototype tangible interface. Results (both qualitative and quantitative) revealed a significant negative correlation between patients' “Task Completion Time” (TCT) and mental condition (as measured by MMSE index), indicating that TCT provides a measure directly related to patients' cognitive capacity for analysis and planning.
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More Results
The Contribution of Open Educational Robotics Competition to Support STEM Education and the Development of Computational Thinking Skills
Is an interdisciplinary learning environment based on the use of robots and electronic components as the common thread to enhance the development of skills and competencies in children and teenagers.
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Development of Teaching-Learning Strategies Through Technology
Teaches the design, analysis, application, and operation of robots. Robots include articulated robots, mobile robots, or autonomous vehicles.
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Educational Robotics in Primary Education: A Systematic Literature Review
An interdisciplinary learning environment based on the use of robots and electronic accessories for the purpose of improving learning outcomes and developing students’ skills/abilities.
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The Role of Unplugged Coding Activity in Developing Computational Thinking in Ages 6-11
Is an interdisciplinary learning environment based on the use of robots and electronic components to enhance the development of skills and competencies in students.
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A Proposal for Creating Mixed Reality, Embodied Learning Interventions Integrating Robotics, Scratch, and Makey-Makey
A discipline designed to introduce students to Robotics and Programming interactively from a very early age.
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Computational Thinking: Activities
Is an interdisciplinary learning environment based on the use of robots and electronic components to enhance the development of skills and competencies in students.
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Robotics as a Powerful Vehicle Toward Learning and Computational Thinking in Secondary Education of 21st Century
The use of programmable robot constructs in the teaching and learning process in order to engage groups of students in playful collaborative problem-solving activities.
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An Early Childhood Introduction to Robotics as a Means to Motivate Girls to Stay With STEM Disciplines
In- or after-school activities which aim to introduce students to engineering and programming concepts by building a robot, often using it in the context of other STEM subjects.
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Measuring the Impact on Student's Computational Thinking Skills Through STEM and Educational Robotics Project Implementation
A broad term that refers to a collection of educational activities, programs, resources, technology platforms, and pedagogical theories of learning within and outside schools.
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Theories and Practices Behind Educational Robotics for All
Educational robotics uses robotics kits, programming software, and computers as hands-on learning tools. It can create a learning environment that can enhance collaboration and communication among students, problem-solving skills, critical thinking skills, and creativity.
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Future STEMist Join Forces
Is an interdisciplinary learning environment based on the use of robots and electronic components to enhance the development of skills and competencies in students.
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Exploring Preservice Teachers' Attitudes About the Usage of Educational Robotics in Preschool Education
Is an interdisciplinary learning environment based on the use of robots and electronic components to enhance the development of skills and competencies in students.
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Creating Educational Robots: Basics From Teacher Training to Making
Educational Robotics are defined by technology artefacts ranging from programable robot-like toys to professional automated systems and the way they are used in educational settings. They include robot simulations, constructional robotic kits as well as prefabricated systems. Educational Robotics play also an active role to enhance learning experience through the creation, implementation and validation of pedagogical activities, tools and technologies.
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Developing Pre-Service Teachers' STEM Skills With Raspberry Pi Activities
The specific interdisciplinary field that improves learning experience and develops student skills and competences through robotic-based activities.
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DuBot: An Open-Source, Low-Cost Robot for STEM and Educational Robotics
Is a broad term that refers to a collection of educational programs, resources and activities, technology (robotic) platforms, and learning pedagogical theories.
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Developing Storytelling Activities Supporting Computational Thinking Using Educational Robots
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The Smart “Mitato”: A Holistic Approach to Creative Development Through Educational Robotics
The design, analysis, application, and operation of robots. Robots are used as an educational tool in primary school.
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Robotics in Early Childhood Education: Developing a Framework for Classroom Activities
Is a field aiming to improve learning experience through pedagogically appropriate methods that make use of robots. It includes the design, application, evaluation, and validation of pedagogical activities in which robots are integrated.
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Aligning the Design of Educational Robotics Tools With Classroom Activities
The use of robots as cognitive artifacts in formal and informal learning activities.
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Fostering Computational Thinking With Arduino and Lego Mindstorms
The use of robotics in the educational process especially in fields that are considered difficult to be taught.
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Teaching and Learning With Artificial Intelligence
Course that teaches the design, analysis, application and operation of robots at schools or universities.
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Robotics and Programming Integration as Cognitive-Learning Tools
The use of robotics in the teaching and learning process (in the educational practice) as a subject matter and/or as a cognitive-learning tool to achieve disciplinary learning objectives.
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Learning Computational Thinking Development in Young Children With Bee-Bot Educational Robotics
Is an interdisciplinary learning environment based on the use of robots and electronic components to enhance the development of skills and competencies in students.
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Instructional Design to Foster Computational Thinking Using Educational Robotics
Bringing conventional robotics in a miniaturized way to the field of education to help improve the activities of the teaching and learning process.
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Employing Educational Robotics for the Development of Problem-Based Learning Skills
The use of robotics in the teaching and learning process (in the educational practice) as a subject matter and/or as a cognitive learning tool.
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Learner-Centered Approach with Educational Robotics
Educational robotics uses robotics kits, programming software and computer as hands-on learning tools. It can create a learning environment that can enhance collaboration and communication among students, problem-solving skills, critical thinking skills, and creativity.
Full Text Chapter Download: US $37.50 Add to Cart
Fostering Computational Thinking and Creativity in Early Childhood Education: Play-Learn-Construct-Program-Collaborate
The use of programmable robot constructs in the teaching and learning process in order to engage groups of students in playful collaborative problem solving activities.
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Educational Robotics as a Learning Tool for Promoting Rich Environments for Active Learning (REALs)
Educational robotics uses robotics kits, programming software and computer as hands-on learning tools. It can create a learning environment that can enhance collaboration and communication among students, problem-solving skills, critical thinking skills, and creativity.
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Educational Robotics for Creating Effective Computer Science Learning for All
Educational robotics, also known as Robotics in Education (RiE), widely defines an educational approach that uses robotics as a learning tool in classrooms. It has the foundation in the theory of constructionism.
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Educational Robotics Between Coding and Engineering Education
Educational Robotics are defined by technology artefacts ranging from programable robot-like toys to professional automated systems and the way they are used in educational settings. They include robot simulations, constructional robotic kits as well as prefabricated systems. Educational Robotics play also an active role to enhance learning experience through the creation, implementation and validation of pedagogical activities, tools and technologies.
Full Text Chapter Download: US $37.50 Add to Cart
Towards the Development of a Game for Computational Thinking: Identifying Students' Needs and Interests
Educational robotics, also known as pedagogical robotics, is a discipline that aims to teach children robotics and programming through hands-on activities starting at a young age.
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