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What is SAMR

Handbook of Research on Teaching With Virtual Environments and AI
A model created by Ruben R. Puentedura in 2006 to describe the transition from a traditional, face-to-face kind of education to a digital one. The acronym stands for Substitution, Augmentation, Modification, Redefinition, or the four successive steps in the transition process.
Published in Chapter:
From Traditional to Distance Learning: Chronicle of a Switch From Physical to Virtual – Using the Game Metaphor to Understand the Process
Lucia Bartolotti (Liceo Classico e Linguistico “F. Petrarca”, Italy)
Copyright: © 2021 |Pages: 21
DOI: 10.4018/978-1-7998-7638-0.ch006
Abstract
In winter 2020, Coronavirus silently spread from a Chinese metropolis globally. Schools closed and emergency distance teaching was enforced wherever possible. This chapter examines this phenomenon as it took place in an Italian upper secondary school and applies the rules of gamification as a key to understanding the process and the interconnections of all the agents that played a role. The theoretical background includes Werbach and Hunter's game theory, the SAMR model of Ruben Puentedura, and the findings of social and emotional learning (SEL), with the aim to analyze not only the technical transformations with their consequences on teaching practices, but also the emotional impact the pandemic had on teachers and pupils. The results of the first national surveys about the effect of the lockdown months are taken into consideration to validate the author's experience, as well as articles and studies from sources such as UNESCO, OECD, and the Economic World Forum. The description of what happened as if it were a proper game may shed some light into the complexity of this experience.
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More Results
Using Web 2.0 Tools to Start a WebQuest Renaissance
A framework put forward by Puentadura (2010) for analyzing the way technology is used.
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The Pivot: Implementing Best Effective Teaching Practices for Pre-Service Educators – Transitioning From Virtual to Hybrid Clinical Experiences
Substitution, Augmentation, Modification, and Revision is a framework designed to explain different degrees of technology integration in teaching and learning.
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Preparing Teachers for Mobile Learning Applications Grounded in Research and Pedagogical Frameworks
A technology integration model with an acronym that stands for Substitution, Augmentation, Modification, and Redefinition.
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Designing a cMOOC for Lecturer Professional Development in the 21st Century
Substitution, Augmentation, Modification, Redefinition. A technology adoption framework.
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How Foundational Writing Informs Early Decoding Skills in Virtual Instruction
A technology framework that focuses on teachers’ ability to integrate technology as a substitution, addition, modification, or redefinition of traditional instruction.
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Digital Storytelling and Young Children: Transforming Learning Through Creative Use of Technology
Substitution, augmentation, modification, and redefinition educational framework model for gauging impact of technology use in transforming learning.
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Modeling Technology Integration in Teacher Preparation Programs
An acronym for the Substitution Augmentation Modification Redefinition Model for teachers to evaluate how they are incorporating technology into their instructional practice. SAMR is a four-level framework (substitution, augmentation, modification, and redefinition), through which technology use in a classroom can be viewed.
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Creating Teacher Leaders Through Early Teacher Support
Substitution, Augmentation, Modification, and Redefinition. A progression to explain technology use in the classroom.
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Using Technology to Teach Foundational Writing Skills in Early Elementary Grades
A technology framework that focuses on teachers’ ability to integrate technology as a substitution, addition, modification, or redefinition of traditional instruction.
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