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What is Sandbox Game

Educational Technology and Resources for Synchronous Learning in Higher Education
A video game genre that places minimal restrictions on the player and does not have a predetermined way to win or end the game.
Published in Chapter:
Beyond Button Smashing: Utilizing Minecraft and Other Video Games as Synchronous Learning Tools for Science Learning
Sherry Yi (University of Illinois at Urbana-Champaign, USA)
DOI: 10.4018/978-1-5225-7567-2.ch010
Abstract
This chapter is a literature review on synchronous learning in science classrooms primarily focused on the video game Minecraft (MC). The author argues that video games can and have been used as synchronous learning tools and as a means of live communication in the classroom. First, the author briefly discusses the historical foundations that has led to the modern video game industry to what it is today. Second, uses of MC and other video games in science classrooms are reviewed. This chapter also provides practical advice to education practitioners on ways to utilize video games and available lesson plans as a tool in science classrooms and offers researchers valuable insight on using video games as a means of expanding on their own research interests and projects.
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