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Handbook of Research on Pathways and Opportunities Into the Business of Esports
For tenured and tenure-track faculty in the university environment, this may include research that results in peer-reviewed publications, creative works, projects that are externally funded, or other research-based activities.
Published in Chapter:
Recruiting Faculty for Esports Programs in Academia
David Reavis (Texas A&M University, Texarkana, USA)
DOI: 10.4018/978-1-7998-7300-6.ch009
Abstract
Recruiting faculty for an eSports program begins with a clear direction for the degree or certificate being offered. Using a strategic planning process helps set direction for new or existing programs. The planning process is complicated by the newness of eSports and the number of different disciplines that may be considered part of the umbrella that encompasses eSports. A shortage of faculty candidates with high-demand qualifications creates a recruiting challenge that may be overcome with recruiting methods that communicate the positive attributes of the institution and focus on the traits that individual candidates offer.
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Digitization of Library Resources and the Development of Institutional Repositories in Nigeria
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