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What is Seductive Hypermedia

Multifaceted Approach to Digital Addiction and Its Treatment
Hypermedia systems designed to seduce users.
Published in Chapter:
Quantifying Participation in Large-Scale Virtual Environments: Encouraging Opportunities for Serendipity While Managing Digital Addiction
Jonathan Bishop (Crocels Community Media Group, UK)
Copyright: © 2019 |Pages: 30
DOI: 10.4018/978-1-5225-8449-0.ch009
Abstract
The term large-scale virtual environment (LSVE) is not in the common usage. One might find discussion on massively multi-user online role-playing games (MMORPGs) and multi-user virtual environment (MUVEs), but these are sub-types of LSVEs and usually focus on the graphical element, not measuring the capacity of the individual users and the computation of their combined potential, nor the analysis of how they interact with one another to achieve mutual or opposite goals that affect the usage of data and their own nutritional resources. By investigating different user groups, internal and external representations and various thresholds, including the serendipity threshold, this chapter contributes to the understanding of how digital addiction manifests through a brain measurement called knol, which can be used as a floating-point unit.
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