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What is Sense of Presence

Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services
User’s degree of presence.
Published in Chapter:
Augmented Reality Framework for the Socialization between Elderly People
Luis Almeida (Institute of Systems and Robotics, Portugal), Paulo Menezes (Institute of Systems and Robotics, Portugal), and Jorge Dias (Institute of Systems and Robotics, Portugal)
DOI: 10.4018/978-1-4666-3986-7.ch023
Abstract
The socialization between elderly people assumes a key role on their mind and body well-being while loneliness expects to be one of major problems of our increasing age society. This research aims to study and develop a framework to support elderly people socialization when they are confined to their homes for some reason. It can be also adequate for people following some neurological or physical rehabilitation treatment remotely or monitoring behaviors in order to prevent potential diseases. This work proposes a framework that supports the socialization through Augmented Reality (AR) based on telepresence. The aim is a low cost solution that enables users to communicate and interact remotely, experiencing the benefits of a face-to-face meeting. The authors explore computers graphics, spatial audio, and artificial vision to induce sensations of being physical in the presence of other people and exploit the potential activities that such frameworks enable. TV and phones are elderly common companion devices that should be complementarily used with emergent AR technologies to enhance and create the remote presence feeling, minimizing the loneliness. Inspired by Virtual Reality (VR) studies, one of the authors’ goals is to explore if VR presence measurement instruments are useful in the AR context by reviewing literature on the area.
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More Results
Interpersonal Emotion Regulation: Insights From the Virtual Reality Field
The subjective feeling of actually “being” in a virtual environment and behave as if the simulated situation were real.
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Cognitive Performance in Immersive Environments After Acquired Brain Injury
The individual experience in immersive environments, which reflects the degree to which an individual feels present in the environment.
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Designing and Developing Online and Distance Courses
A sense of “being in and belonging in” a course and/or a feeling of “involvement, warmth, and immediacy” from physically-separated participants (learners and instructors) while interacting with each other in online environments.
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