Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Simulator Sickness

Cases on Immersive Virtual Reality Techniques
A type of motion sickness that is typically experienced by pilots who use a vehicle simulator.
Published in Chapter:
To Move or Not to Move?: The Challenge of Including Believable Self-Motion Cues in Virtual Reality Applications – Understanding Motion Cueing Generation in Virtual Reality
Sergio Casas (Universitat de València, Spain), Cristina Portalés (Universitat de València, Spain), and Marcos Fernández (Universitat de València, Spain)
Copyright: © 2019 |Pages: 21
DOI: 10.4018/978-1-5225-5912-2.ch006
Abstract
This chapter deals with the problem of including motion cues in VR applications. From the challenges of this technology to the latest trends in the field, the authors discuss the benefits and problems of including these particular perceptual cues. First, readers will know how motion cues are usually generated in simulators and VR applications in general. Then, the authors list the major problems of this process and the reasons why its development has not followed the pace of the rest of VR elements (mainly the display technology), reviewing the motion vs. no-motion question from several perspectives. The general answer to this discussion is that motion cues are necessary in VR applications—mostly vehicle simulators—that rely on motion, although, unlike audio-visual cues, there can be specific considerations for each particular solution that may suggest otherwise. Therefore, it is of the utmost importance to analyze the requirements of each VR application before deciding upon this question.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Getting Started With Augmented Reality (AR) in Inclusive Online Teaching and Learning in Higher Education: An Extended Environmental Scan for Pedagogical Design Leads
A sense of nausea or dizziness from engaging in virtual reality or augmented reality or mixed reality (or some combination).
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR