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What is SMART Activity

Advancing STEM Education and Innovation in a Time of Distance Learning
Specific, Measurable, Achievable, or/and Assignable, Relevant or/and Realistic and Time Bound assignment, task or piece of work designed to be developed by the students to improve their learning process.
Published in Chapter:
Could Innovation Activities Improve the Students Learning Process?: Making the Students Work for It – Also Online
María Concepción Pérez Gutiérrez (Universidad CEU San Pablo, Spain)
DOI: 10.4018/978-1-6684-5053-6.ch002
Abstract
The learning process depends fundamentally on the students' aptitudes and attitudes, but not only: lecturers may affect it by changing the class environment. How? An option is including in the course schedule tasks and activities designed using game strategies. The goal is transforming the student into the main character of each session, no matter if it is held face-to-face or online. All the innovation activities described in this charter have been tested in STEM courses in an architecture program. They aim to be inspirational for other lecturers or course coordinators. Every class group is different so the way of improving its environment is also different. The key to success is adapting the general strategy to each situation. Once a problem is detected, a solution must be released. Stagnation is not an option. Let us make the students work for it.
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