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What is SMOG

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
Is a measure of readability that estimates the years of education needed to understand a piece of writing. SMOG is the acronym derived from Simple Measure of Gobbledygook.
Published in Chapter:
Gamification and Health Literacy
Badia Faddoul (The Johns Hopkins Hospital, USA)
DOI: 10.4018/978-1-4666-9522-1.ch003
Abstract
The growing body of knowledge on the effectiveness and usability of digital games in delivering health information to consumers reveals that the academic attention toward gaming has increased. An overabundance of health information for consumers is often very daunting. Healthcare workers need resources that focus on health literacy, and consumers demand easy to comprehend information in a user friendly format. This chapter explores how gamification as a mode of information exchange could provide answers to the health literacy issue and demonstrates how games can potentially be a natural platform to deliver information to consumers.
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