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What is Social Skills Training

Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation
Social skills training refers to a structured intervention or curriculum designed to teach specific social skills to individuals in order to improve their social interactions and relationships. Through a variety of teaching methods and activities, skills such as active listening, nonverbal communication, assertiveness, problem-solving, and empathy are taught and practiced.
Published in Chapter:
Virtual Reality Therapy: The Power of Role-Playing Social Skills
Ana Paula Soutelo (School of Health, Polytechnic of Porto, Portugal), Ana Rita Sousa (School of Health, Polytechnic of Porto, Portugal), Maria Luís Monteiro (School of Health, Polytechnic of Porto, Portugal), Ângela Fernandes (CIR, School of Health, Polytechnic of Porto, Portugal), Tiago Coelho (CIR, School of Health, Polytechnic of Porto, Portugal), and Paula Portugal (CIR, School of Health, Polytechnic of Porto, Portugal)
DOI: 10.4018/978-1-6684-9251-2.ch017
Abstract
Role-play (RP) is a technique for teaching communication and training interpersonal skills, known for its effective way of transmitting learning, in which simulation is one of its main distinguishing features. Social skills, moreover, are behaviors that involve the interpersonal relationship carried out in each social context. Although social skills training is consensually considered one of the most beneficial approaches to improving social functioning in individuals with mental illness, long-term motivation deficits diminish its effectiveness. Virtual reality technology effectively solves the motivation problem, providing a realistic and immersive experience that allows for role-playing of social skills. They provide presence and allow individuals to practice and enhance their social skills. The benefits of both RP and VR technology are clear, and the combination of the two has even greater potential. However, there is still a limited amount of research on the impact of VR in the practice of RP, so further investigation is crucial.
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More Results
Case Study Analysis of a Resource Room and Self-Contained Classroom Model With Emotionally Disturbed Students
Teaching appropriate life skills through role playing or interaction with nondisabled people.
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