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What is Social Use

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Through their social use, cultural resources, such as TV programs, fashion, music, and others including video games, have become more than tools for knowledge. They have become powerful mechanisms for building our own world structure, providing us with tools for identity construction, status negotiation, and peer-to-peer sociality.
Published in Chapter:
How Digital Gaming Enhances Non-Formal and Informal Learning
Daniel Aranda (Universitat Oberta de Catalunya, Spain) and Jordi Sánchez-Navarro (Universitat Oberta de Catalunya, Spain)
DOI: 10.4018/978-1-60960-495-0.ch019
Abstract
This study presents the results of three investigations on the use of digital gaming in non-formal (leisure institutions) and informal (household context) education. These are: (1) an empirical enquiry on the uses and perceptions of Spanish teenagers in relation to digital technologies as tools for leisure and socialization, (2) an intervention in a public school in Barcelona, in which this chapter analyzes the introduction of video games in the context of leisure activities, and (3) a workshop for families to discuss the cultural and social significance of the use of video games in the household. The results of these experiences have allowed for observation of the youth in their environment and verification that their uses of technology and attitudes towards digital gaming have a great potential for non-formal and informal learning.
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