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Achieving Sustainability Using Creativity, Innovation, and Education: A Multidisciplinary Approach
French Orientation for the Teaching of Socio-Scientific Issues.
Published in Chapter:
Stimulating Creativity and Innovation Through Apt Educational Policy
Sulaiman Olusegun Atiku (Namibia University of Science and Technology, Namibia) and Richmond Anane-Simon (Pentecost University, Ghana)
DOI: 10.4018/978-1-7998-7963-3.ch006
The gap between expected and actual skillsets to drive workforce creativity and developing innovative products and services in recent times suggests the need for a thorough review of educational policy. The required level of creativity and innovation could be stimulated through educational policy review and effective implementation of action plans to meet expectations in the fourth industrial revolution. A literature review approach was adopted to examine the issues in current education system, as well as the emerging trends within the system to promote creative learning. The findings show that discipline-specific instructional strategies propelled by technological innovations (educational virtual reality games) are essential in stimulating creativity and innovation. Gamification in learning pedagogies not only promotes important academic learning but also builds the skills required for success in the 21st century.
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