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What is Spatial/Temporal Awareness

Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity
Awareness of time and the surrounding environment while performing an activity that needs concentration. During immersion and flow, this awareness is usually reduced.
Published in Chapter:
Surveying Games With a Combined Model of Immersion and Flow
Ehm Kannegieser (Fraunhofer Institute of Optronics, System Technologies, and Image Exploitation, Germany), Daniel Atorf (Fraunhofer Institute of Optronics, System Technologies, and Image Exploitation, Germany), and Josua Meier (Karlsruhe Institute of Technology, Germany)
DOI: 10.4018/978-1-5225-9069-9.ch004
Abstract
Detecting flow in games is key for successful adaptation processes. Until now, the method of choice to measure flow in games is the usage of questionnaires, such as flow short scale or game experience questionnaire. Because of the shortcomings of these methods, the theoretical model of flow is enhanced by the concept of immersion to propose a unified flow/immersion model. In combination with this more fine-grained model of immersion, player experience may be measured in a more detailed fashion. The enhancement of the theoretical model and the altered experiment procedure are presented. In conclusion, a perspective towards performing the experiment and future data recordings is given.
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