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What is Streaming

Handbook of Research on Mobile Learning in Contemporary Classrooms
Media shared over the Internet for immediate consumption.
Published in Chapter:
Training for Mobile Journalism
Maurice M. “Mo” Krochmal (Social Media News NY, USA)
Copyright: © 2016 |Pages: 27
DOI: 10.4018/978-1-5225-0251-7.ch017
Abstract
In just over five years, the growth of mobile communication has changed the practice and teaching of journalism in higher education as well as practice in the media industry. New devices and tools are released and adopted in rapid cycles. Social-media platforms thrive in the mobile environment. Journalists and journalism organizations are forced to explore new practices, while higher education works to integrate new methods into its curriculum. The author, an early adopter of mobile tools in practice, training and in higher education, examines the changes that have led to the mobile era, the new jobs now available, and how industry and academia are adapting.
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Video and Data Dissemination in Mobile Broadcasting Environments
The scheme under which clients start playing out the multimedia immediately or shortly after they have received the first portion without waiting for the transmission to be completed.
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Television Use and Consumption of Elderly Americans
The digitization of content delivered via internet. Often also referenced as streaming TV, online TV, or internet TV. Examples of this include Netflix, Hulu, Amazon Video, etc.
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Mobility Prediction for Multimedia Services
Technique of transfer in a continuous flow to allow the display of the media while downloading.
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Podcasting as a Tool to Make Online Academic Dissemination More Visible
Is a technology for transmitting and receiving audio and video on the internet alleging that the sound or visual document plays as it downloads to your computer.
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Interactive Playout of Digital Video Streams
Technique used to send data streams. Instead of waiting to receive the whole data stream, streaming clients consume the input stream at the same time they receive it.
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Towards Unified Services in Heterogeneous Wireless Networks Based on Soft-Switch Platform
A mechanism by which media content is rendered at the same time that it is being transmitted to the client.
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Gaming, eSports, and Spanish Consumer Behavior
A method of transmitting or receiving data (especially video and audio material) over a computer network as a steady, continuous flow, allowing playback to start while the rest of the data is still being received.
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Analysis of Video Game Streaming on Consumer Behavior and Digital Marketing Strategies
A method of transmitting or receiving data (especially video and audio material) over a computer network as a steady, continuous flow, allowing playback to start while the rest of the data is still being received.
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Game Changers: Business and Research Opportunities in K-12 eSports
Broadcasting live or prerecorded footage via the Internet. Twitch.tv is a popular platform for streaming eSports content.
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Riding the Dragon: The Emergence and Impact of Over-the-Top Media in China
The continuous transmission of audio or video files from a server to a client, allowing users to consume content without downloading it entirely first.
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Multiplexing Digital Multimedia Data
Technique used to send data streams. Instead of waiting to receive the whole data stream, streaming clients consume the input stream at the same time they receive it.
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The Role of Spiritual Communication and Care During the COVID-19 Pandemic
The activity of listening to or watching sound or video directly from the internet.
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Mobility within Rich Multimedia Services
Technique of transfer in a continuous flow to allow the display of the media while downloading.
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Media and Human Resource Management
A method of transmitting or receiving data (especially video and audio material) over a computer network as a steady, continuous flow, allowing playback to start while the rest of the data is still being received.
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Developing Content Delivery Networks
A technique for transferring data, such that it can be processed as a steady and continuous stream. Streaming technologies are becoming increasingly important with the growth of the Internet because most users do not have fast enough access to download large multimedia files quickly. With streaming, the client browser (or plug-in) can start displaying the data before the entire file has been transmitted. For streaming to work, the client side receiving the data must be able to collect it and send it as a steady stream to the application that is processing the data and converting it to sound or pictures. This means that if the streaming client receives the data more quickly than required, it needs to save the excess data in a buffer. If the data doesn’t come quickly enough, the data’s presentation will not be smooth.
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Content Bubbles: How Platforms Filter What We See
Continuous sequential transmission of audio or video over the Internet without the need for downloading.
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Conceptualizing LEAD: Service Learning Leadership Experience for Student Success
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Film Festivals in Contamination: Streaming Strategies in Brazil
A form of online film distribution based on a global computational distributed grid media environment to be viewed on any digital gadget with screen such as cell phones, tablets, or computers. A streaming film can be also projected on theaters in real-time.
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Performance Analysis of Multimedia Traffic
Streaming media is a multimedia delivery system in which media is consumed while it is being delivered. Widespread deployment of streaming media raises scalability and quality-of-service issues.
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Rate Adaptation Mechanisms for Multimedia Streaming
Term used to describe the transmission and reproduction of multimedia data. Transmitted data are viewed upon reception of the data packets the media content is encapsulated in. The term contradicts oldest multimedia applications of the download-andplay form.
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Data Lakes
Data generated in real-time continuously.
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The AM and FM Radio Changes in the Multimedia Radio Emergence
A technology that allows the transmission of data through packets, which can be continuously sent in small packets (offering live transmission) or can send all the content recorded (which is called streaming on demand and has You Tube as the most famous example).
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Critical Issues in Content Repurposing for Small Devices
Sending multimedia data to a client device at a rate the enables it to be played without having to store it.
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