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What is Structure Mapping Theory

Handbook of Research on Effective Electronic Gaming in Education
The well-established analogical reasoning theory by cognitive scientist Dedre Gentner that people prefer to transfer relational structure from a known or relatively familiar domain to a relatively unfamiliar domain when the two share the same, dense relational structure (deep systematicity). The shared relational structure may be due to a higher order domain (the vehicle) that subsumes both the source and target. Analogizers highlight salient relational correspondences. They use the source domain to make inferences about the target domain.
Published in Chapter:
GaME Design for Intuitive Concept Knowledge
Debbie Denise Reese (Center for Educational Technologies®, Wheeling Jesuit University, USA)
Copyright: © 2009 |Pages: 23
DOI: 10.4018/978-1-59904-808-6.ch064
Abstract
Game-based, metaphor-enhanced (GaME) design is a process for engineering instructional games to prepare learners with the prior knowledge they need to learn later, more complex science concepts. The key step in the method is specifying a domain’s relational structure and then developing a game world based upon that structure. Reviewing relevant game design, cognitive science, and learning science theories, the author argues: (a) the need for GaME design; (b) that game worlds, complex concepts, and mental models are analogous systems; (c) how game-based technologies can provide a pragmatic and embodied context for making complex, introductory concepts intuitive; and (d) that the pragmatic, physical, and procedural aspects of games make them powerful learning tools that must be carefully designed. The author illustrates GaME design using Selene: A Lunar Creation GaME. Rigorous methods for design of instructional games will enhance control over learning outcomes.
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