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What is Subdivision Surfaces

Handbook of Research on Emerging Technologies for Architectural and Archaeological Heritage
Subdivision surfaces is a representation technique that includes a series of methods aimed at converting a coarse mesh model into a smooth piecewise surface. The smooth surface is the product of the conversion of a mesh called control cage into a theoretical limit surface obtained through of a recursive algorithm of subdividing (Catmull-Clark, Doo-Sabin, etc.).
Published in Chapter:
3D Digital Models for Scientific Purpose: Between Archaeological Heritage and Reverse Modelling
Luca Cipriani (Alma Mater Studiorum Università di Bologna, Italy), Filippo Fantini (Alma Mater Studiorum Università di Bologna, Italy), and Silvia Bertacchi (Alma Mater Studiorum Università di Bologna, Italy)
DOI: 10.4018/978-1-5225-0675-1.ch010
Abstract
Reality-based digital models assist in the achievement of accurate analysis of historical buildings as well as archaeological sites and, more in general, of monuments featuring more or less complex forms. Their reliability is particularly useful when the state of conservation of masonries and vaults has been altered due to deterioration phenomena or as a consequence of incorrect interventions. In these cases, a highly detailed “digital copy” of the ancient constructions, if correctly observed via reverse modelling applications, can provide useful indications for an accurate and scientifically-based digital reconstruction. The Octagonal Hall of Small Baths at Hadrian's Villa, with its daring design of vaults and audacious building techniques, was chosen to test several interpretation techniques based on the customization of contemporary reverse modelling procedures integrated with standard protocols of design analysis and archaeological investigation.
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More Results
The Maritime Theatre at Hadrian's Villa and Its Decoration: Analysis, Interpretation, and Integration of Digital Models
Subdivision surfaces are a representation technique that includes a series of methods aimed at converting a coarse mesh model into a smooth piecewise surface. The smooth surface is the product of the conversion of a mesh called control cage into a theoretical limit surface obtained through of a recursive algorithm of subdividing (Catmull-Clark, Doo-Sabin, etc.).
Full Text Chapter Download: US $37.50 Add to Cart
Platonic Solids and Spatial Visualization: Generating Complex Shapes Using Basic Three-Dimensional Operations
Subdivision surface is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh. The smooth surface can be calculated from the coarse mesh as the limit of a recursive process of subdividing each polygonal face into smaller faces that better approximate the smooth surface.
Full Text Chapter Download: US $37.50 Add to Cart
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