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What is Substance

Novel Design and Applications of Robotics Technologies
In the context of artificial morphogenesis (q.v.), a class of infinitesimal particles with particular defined properties and behaviors (analogous to a class in object-oriented programming). Substances are used to define the behavior of particular kinds of microrobots. We distinguish physical substances , which represent the relatively fixed physical properties of agents (e.g., mass, size, sensors, actuators), from controllable substances , which represent the programmable aspects of agent behavior.
Published in Chapter:
Continuum Mechanics for Coordinating Massive Microrobot Swarms: Self-Assembly Through Artificial Morphogenesis
Bruce J. MacLennan (University of Tennessee – Knoxville, USA)
Copyright: © 2019 |Pages: 38
DOI: 10.4018/978-1-5225-5276-5.ch004
Abstract
This chapter addresses the problem of coordinating the behavior of very large numbers of microrobots to assemble complex, hierarchically structured physical objects. The approach is patterned after morphogenetic processes during embryological development, in which masses of simple agents (cells) coordinate to produce complex three-dimensional structures. To ensure that the coordination mechanisms scale up to hundreds of thousands or millions of microrobots, the swarm is treated as a continuous mass using partial differential equations. A morphogenetic programming notation permits algorithms to be developed for coordinating dense masses of microrobots. The chapter presents algorithms and simulations for assembling segmented structures (artificial spines and legs) and for routing artificial neural fiber bundles. These algorithms scale over more than four orders of magnitude.
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Increasing Participation in Large-Scale Virtual Environments: Rethinking the Ecological Cognition Frameworks for the Augmented, Mixed, and Virtual Reality
An internally or externally available source of nutrition or intervention such as food or biochemistry produced by neurotransmitters, respectively.
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