Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Tangible Interface

Handbook of Research on Digital Media and Creative Technologies
Human beings perceive their surroundings through sense; vision, hearing, smell and touch can all be stimulated through tangible interfaces, where visitors physically use a device activated by touch or movement which links the everyday world with the realms of computer-based interactive artworks. The process of interaction itself is a part of the aesthetic experience.
Published in Chapter:
Transposing, Transforming, and Transcending Tradition in Creative Digital Media
Phillip Andrew Prager (IT University of Copenhagen, Denmark), Maureen Thomas (University of Cambridge, UK), and Marianne Selsjord (Oslo National Academy of the Arts, Norway)
Copyright: © 2015 |Pages: 59
DOI: 10.4018/978-1-4666-8205-4.ch008
Abstract
How can digital media technologies, contemporary theories of creativity, and tradition combine to develop the aesthetics of computer-based art today and in the future? Through contextualised case-studies, this chapter investigates how games, information technologies, and traditional visual and storytelling arts combine to create rich, complex, and engaging moving-image based artworks with wide appeal. It examines how dramatist and interactive media artist Maureen Thomas and 3D media artist and conservator Marianne Selsjord deploy creative digital technologies to transpose, transform, and transcend pre-page arts and crafts for the digital era, making fresh work for new audiences. Researcher in digital aesthetics, creative cognition, and play behaviour Dr. Phillip Prager examines how such work is conducive to creative insight and worthwhile play, discussing its remediation of some of the aspirations and approaches of 20th-century avant-garde artists, revealing these as a potent source of conceptual riches for the digital media creators of today and tomorrow.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR