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What is Task-Artifact Cycle

Encyclopedia of Distance Learning, Second Edition
A pattern of activity, described by Carroll (2000), in which tasks depict requirements for designed artifacts, which in turn suggest possibilities and limitations for redefined tasks
Published in Chapter:
A Scenario-Based Instructional Design Model
Neal Shambaugh (West Virginia University, USA)
Copyright: © 2009 |Pages: 8
DOI: 10.4018/978-1-60566-198-8.ch269
Abstract
Instructional design models address important issues of learning, content, and context during the development of instruction. The prescriptive premise behind instructional design is that if an instructional design is followed, the learning outcomes identified in the design will occur. As one evaluates the extent to which learners achieve learning outcomes, changes in the instructional design may be warranted. Documenting these changes provides designers and users of the model with feedback on its efficiency and effectiveness. Despite these attributes, the merits of instructional design have not been achieved in some settings, and some users, including teachers and product developers, are looking elsewhere for instructional development guidance. But should they? The premise of this chapter is to propose a scenario-based ID model that addresses a major shortcoming of instructional design?namely, the gap between formative design decisions and design review. Scenarios are used to keep people designing, reflecting, and re-designing.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Developing a Reflexive Teaching Model
A pattern of activity, described by Carroll (2000) AU33: The citation "Carroll (2000)" matches multiple references. Please add letters (e.g. "Smith 2000a"), or additional authors to the citation, to uniquely match references and citations. , in which tasks depict requirements for designed artifacts, which in turn suggest possibilities and limitations for redefine tasks.
Full Text Chapter Download: US $37.50 Add to Cart
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