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What is Technologies

Handbook of Research on Knowledge and Organization Systems in Library and Information Science
Scientific equipment and machines developed for human purpose.
Published in Chapter:
Influence of Information and Communication Technologies (ICTs) on the Digital Economy
Iguehi Joy Ikenwe (Ambrose Alli University, Ekpoma, Nigeria), Charity Onoimiuko Adetona (Ambrose Alli University Library, Ekpoma, Nigeria), and Ose Francis Ose-Abame (Light House Polytechnic, Nigeria)
DOI: 10.4018/978-1-7998-7258-0.ch021
Abstract
The economy has taken a new facet in recent times through technologies like Information and Communication Technologies (ICT), ushering radical change in all sectors in developed and developing nations. ICT has transfigured the traditional services and productivity of libraries and other organizations to more sophisticated methods. A powerful catalyst of this change is digital transformation, integrating ICTs into the economy, referred to as the “digital” economy. However, the chapter identified ingredients of the digital economy, and spheres ICT have influenced the digital economy. Information and Communication Technology Council (ICTC) and Spires and Barlett frameworks were adopted to buttress digital skill sets required for functioning effectively in the digital economy. Additionally, the chapter examines the promising future of ICT and the importance of entrepreneurship. Challenges were identified to affect full ICT implementation by developing countries in the digital economy. The chapter concluded that ICT is a key determinant and contributor to economic development in many nations.
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More Results
Implementing Blended Learning in Classrooms: Educators' Perspectives
Digital devices and internet connections which are used by teachers to enhance students’ learning experiences.
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Native or Novice?: An Exploratory Study of the Access to and Use of Digital Technologies among Pathway Students
This includes much more than computers and digital technologies used for information, communication and entertainment. Technologies are the diverse range of products that make up the designed world. These products extend beyond artefacts designed and developed by people and include processes, systems, services and environments.
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Utilization of Digital Technologies to Enhance Assessments, Practices, and Equity in Inclusive Education: The Constraining Factor
Contemporary digital gadgets like internet, computer, and media that are utilized in various areas of teaching and learning for data processing.
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Instructional Design: Considering the Cognitive Learning Needs of Older Adults
Material objects that benefit humanity and include machines, hardware, and utensils. These materials are predominantly used to assist a species’ in controlling and adapting to its environment.
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An Overview on the Use of Serious Games in the Military Industry and Health
Technologies used by companies involved in the development of serious games.
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Technologies for Sustainability Within the Framework of the Fourth Industrial Revolution
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The Impact of Learner Content and User Interface Design on E-Learning Quality: Teaching in Times of Crises
Refer to the collection of tools, methods, and systems that are designed to enhance human productivity, creativity, and communication.
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Technologies to “Bridge the Gap” among Learning Contexts in Vocational Training
In the framework of the studies presented here, technologies are perceived as tools (such as mobile devices and web-based tools) to support learning activities with the aim of fostering links among the different learning locations.
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Internationalization of Polish Higher Education within Knowledge Transfer and Innovation
Knowledge about the methods of manufacture and processing of raw materials, semi-finished and finished products, present in a particular market at a given time.
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