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What is Pedagogical Practices

Impact of Digital Transformation in Teacher Training Models
Actions developed, from the planning and systematization of the dynamics of learning processes to the concrete realization of learning.
Published in Chapter:
Integration of Digital Games Into Pedagogical Practice: Contributions and Challenges to Teacher Training
Daniela Karine Ramos (Federal University of Santa Catarina, Brazil), Cláudia Regina Brito (Federal University of Santa Catarina, Brazil), Fernando Silvio Cavalcante Pimentel (Federal University of Alagoas, Brazil), Bruna Santana Anastácio (Federal University of Santa Catarina, Brazil), and Gleice Assunção da Silva (Federal University of Santa Catarina, Brazil)
Copyright: © 2022 |Pages: 20
DOI: 10.4018/978-1-7998-9538-1.ch004
Abstract
The COVID-19 pandemic made more evident the role digital technologies can play in education and their relationships with teacher training, the flexibility of pedagogical processes, and the diversification of strategies and resources. This chapter analyses how digital games have been incorporated into pedagogical practices to reflect on the educational challenges and transformations and their consequences for teacher education. Considering the context of the pandemic and the use of digital games as alternatives to pedagogical practices during remote learning, a scoping literature review was conducted on the Web of Science. Initial searches revealed 68 works developed at different levels of education addressing a diversity of content. The game's motivating potential, the more active postures experienced by the students, and the contributions to learning are highlighted. There is evidence that the games were integrated into the curriculum, composing actions that involved other combined resources and pedagogical strategies.
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The Development of Education in the United States: From the 18th to the 21st Century
Teaching and learning activities, school wide as well as classroom interactions which support the delivery of content, as well as utilizing various learning theories.
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Evaluating Quality in the Online Classroom
The learning activities that support the unit of content; the instructional approach such as active learning, constructivist model, student-to-student engagement; teaching to multiple learning styles, variety of assessments.
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Using Technology in Pedagogically Responsive Ways to Support Literacy Learners
The strategies that teachers use to teach students. Strategies are selected according to the beliefs of the teacher, the needs of the learner and the demands of the task.
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Implementation of Competency-Based Curriculum in Higher Education Institutions in Kenya
Refers to the learning activities that support the unit of content which may include the instructional approach such as active learning, constructivist model, student-to-student engagement; teaching to multiple learning styles and a variety of assessments.
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Reinventing Critical Digital Literacy to Empower Student-Teachers in Cross-Cultural, Web-Based Learning Environments
Interactions and learning activities that support the delivery of content, such as using the constructivist model, active learning, student-centered activities, supporting multiple student learning styles, etc.
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