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What is Two-Dimensional (2D)

Current and Prospective Applications of Virtual Reality in Higher Education
A flat, plane figured or shape that has two dimensions – length and width. They do not have any thickness and can be measured in only two faces.
Published in Chapter:
This History and Evolution of Virtual Reality
Amber Dailey-Hebert (Park University, USA), Judi Simmons Estes (Park University, USA), and Dong Hwa Choi (Park University, USA)
DOI: 10.4018/978-1-7998-4960-5.ch001
Abstract
Virtual reality (VR) is a continuously evolving technology that is gradually being integrated into the teaching-learning process, within institutions of higher education. VR has the potential to transform the instructional process, enhance student learning, and engage students in a more interactive manner than has occurred historically. While technology integration within the instructional process has been initiated within institutions of higher education, mass adoption among faculty has not yet occurred. This chapter provides an introduction to VR, discusses the evolution of VR, applications in higher education and other fields, and a progression of features, tools, and functionality that can be used to innovate learning in higher education.
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