Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is User Experience

The Use of Artificial Intelligence in Digital Marketing: Competitive Strategies and Tactics
This means the overall experience of a person using a product such as a website or computer application, especially in terms of how easy or pleasing it is to use. Encompasses all aspects of the end-user's interaction with the company, its services, and its products.
Published in Chapter:
How Artificial Intelligence (AI) is Transforming the User Experience in Digital Marketing
Stavros Kaperonis (Panteion University of Social and Political Sciences, Greece)
DOI: 10.4018/978-1-6684-9324-3.ch005
Abstract
In this part of the book, the authors are diving into how artificial intelligence (AI) is completely changing the game in digital marketing, especially when it comes to the user experience. You see, AI gives companies these super cool abilities to deliver personalized content, analyze data like a pro, and create marketing strategies that really focus on the customer. Plus, AI has given birth to chatbots that have seriously shaken up customer service, making it way more personal and immediate. But, as cool as all this AI stuff is, it's not all smooth sailing. This chapter tackles things like data privacy, security, and making sure there are people who know how to handle it all. What really shows off the power of AI is how companies like Amazon and Spotify are using it to make the customer experience better. The more AI becomes a part of digital marketing, the more necessary it is to understand the good, the bad, and the sometimes ugly, to make sure AI is being used in the best and most ethical way possible.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Why Gamification Is Not the Solution for Everything
Often abbreviated to UX, is the overall experience of a person using an application or platform and how that impacts the human-machine interaction.
Full Text Chapter Download: US $37.50 Add to Cart
User Experience and Learning Evaluation in Virtual Training of Critical Activities: Case of Live-Line Electrical Substation Maintenance
How the user feels towards a system, taking into consideration its attractiveness and its hedonic (subjective) and pragmatic (objective) attributes.
Full Text Chapter Download: US $37.50 Add to Cart
Using Universal Design for Learning to Optimize Flexibility in Assessment and Class Activities While Maximizing Alignment With Course Objectives
User experience (UX) within design describes the sum of the user’s expectations, preferences, habits, hopes, and perceptions with regards to a service or a product.
Full Text Chapter Download: US $37.50 Add to Cart
Understanding Interactive Technology in Organizational Settings
Subjective evaluations and feelings that arise dynamically while interacting with technology and subsequently shape the overall appraisal of technology and behaviors towards it.
Full Text Chapter Download: US $37.50 Add to Cart
Evaluating Usability to Improve Efficiency in E-Learning Programs
Experience gained by a target user while interacting with an interface that provides access to a website or another technological product. The user triggers a series of cognitive processes that let the user understand the investigated reality. It is obvious that more the user has a positive experience, the more the user will wish to experience it again. The main factors that determine the quality of the user experience are: waiting time, orientation while surfing and surfing comprehension.
Full Text Chapter Download: US $37.50 Add to Cart
Variable Fonts From Pioneer Perspectives
User experience (UX) is the user’s emotions, behaviors, and attitudes towards the product.
Full Text Chapter Download: US $37.50 Add to Cart
Evaluating Context-Aware Mobile Interfaces for Professionals
The set of cognitive, affective, and social responses that are induced by the use of a product or service
Full Text Chapter Download: US $37.50 Add to Cart
Principles and Practices for Enhanced Visual Design in Virtual Learning Environments: Do Looks Matter in Student Engagement?
The satisfaction of the user and their emotional orientation towards the experience of using a website or LMS.
Full Text Chapter Download: US $37.50 Add to Cart
Exploiting Collaborative Tagging Systems to Unveil the User-Experience of Web Contents: An Operative Proposal
User experience, often abbreviated UX, is a term used to describe the overall experience and satisfaction a user has when using a product or system11.
Full Text Chapter Download: US $37.50 Add to Cart
The Mid-Air FogScreen and User Experiences
User experience is constructed in interaction with system and is influenced by user’s characteristics, system characteristics and the context of use. User experience is understood as a wider concept than fulfillment of instrumental needs with system (e.g. usability).
Full Text Chapter Download: US $37.50 Add to Cart
Will Laboratory Test Results be Valid in Mobile Contexts?
User’s holistic experience with the product-user experience is an intra-user event which is the consequence of how well the product matches with user expectations, how well it supports the activities in different physical and social contexts. The entire user experience may not be possible to detect by using usability testing alone.
Full Text Chapter Download: US $37.50 Add to Cart
A Framework for the Redesign Principles That Improved Engagement in an Online Graduate Class
Encompasses end users’ overall interactions with web and technological applications.
Full Text Chapter Download: US $37.50 Add to Cart
The Impact of Augmented Reality Advertisement on Customer Engagement in the Era of Connnected Consumers
Is a process of the interaction between the audience and the world, it relates to a person's attitude and rational and emotions about the product or services they used.
Full Text Chapter Download: US $37.50 Add to Cart
Understanding User Experience
Sometimes referred to as UX is the subjective yet reactive occurrence an actor has when interacting with a company, its services and its products.
Full Text Chapter Download: US $37.50 Add to Cart
Impact of Visual Hierarchy on User Experience in E-Commerce Websites
User experience (UX) refers to the overall interaction and perception that individuals have when engaging with a product, system, or service. It encompasses the holistic journey of users, encompassing their emotions, attitudes, and behaviours as they interact with a design, interface, or environment. A positive user experience is characterized by a seamless, intuitive, and satisfying encounter that aligns with users' needs, goals, and expectations.
Full Text Chapter Download: US $37.50 Add to Cart
Usefulness of Netnography in the Digital Banking Context
The interaction that end users have with a company’s product or service.
Full Text Chapter Download: US $37.50 Add to Cart
UX Challenges and Best Practices in Designing Web and Mobile Solutions
The quality of experience a person has when interacting with a specific design.
Full Text Chapter Download: US $37.50 Add to Cart
Customer Value, Brand Experience, and User Experience on Customer Satisfaction and Loyalty in Digital Streaming Services
Is the consumer experience when interacting with streaming service applications to provide convenience for users. This experience can be seen from the ease of using streaming services to maximize all aspects ranging from features, design, and content that can help users achieve their goals when interacting with streaming service applications.
Full Text Chapter Download: US $37.50 Add to Cart
Watching the Web: An Ontological and Epistemological Critique of Web-Traffic Measurement
Refers to the immersive character of technology use and is typically evoked by designers of technology. The “user experience” is assumed to be architected by interaction designers.
Full Text Chapter Download: US $37.50 Add to Cart
Co-Creating an Integrative Framework to Enhance the Museum Experience of Blind and Visually Impaired Visitors
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Usability Cost-Benefit Analysis for Information Technology Applications and Decision Making
Experience of an individual user in terms of ease and pleasantness of the use of an Information Technology application, system, or service.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Evaluating Learner Satisfaction in a Multiplatform E-Learning System
User experience is defined as a set of material rendered by a user agent which may be perceived by a user and with which interaction may be possible.
Full Text Chapter Download: US $37.50 Add to Cart
User Experience of Camera Phones in Social Contexts
A term that is used to describe the overall experience and satisfaction of a user while using a product or system.
Full Text Chapter Download: US $37.50 Add to Cart
Innovation Gaming: An Immersive Experience Environment Enabling Co-creation
User Experience is a person's perceptions and responses that result from the use or anticipated use of a product, system or service (ISO 9241-210). The ISO definition describes user experience as all users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments that occur before, during and after the use of product, system or service. It is also mentioned that the type of product/system/service, user profile and the context of use are factors that influence user experience. User experience could be considered as either product centred or person centred or even interaction centred ( Battarbee, 2004 ). Forlizzi (2007) developed the product ecology framework (people, adaptation, and place) to accumulate the experience of use in order to enhance user experience design.
Full Text Chapter Download: US $37.50 Add to Cart
Practical Approach for Apps Design in Compliance With Accessibility, Usability, and User Experience
Encompasses all aspects of the end user's interaction with the company, its services, and its products.
Full Text Chapter Download: US $37.50 Add to Cart
Using Wiki for Managing Knowledge in Agile Software Development
A person’s perception and responses that result from the use and/or anticipated use of a product or service.
Full Text Chapter Download: US $37.50 Add to Cart
Marketing and Technologies Platforms in Smart F-Store
The quality of experience a person has when interacting with a specific design.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR