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What is Unwrapping

Impact of Industry 4.0 on Architecture and Cultural Heritage
It indicates the first step of the UV mapping process. It consists in the flattening of the mesh in a 2D plane.
Published in Chapter:
From Digital Survey to a Virtual Tale: Virtual Reconstruction of the Convent of Santa Maria delle Grazie in Milan
Cecilia Maria Bolognesi (Politecnico of Milano, Italy) and Damiano Antonino Angelo Aiello (Università di Catania, Italy)
Copyright: © 2020 |Pages: 27
DOI: 10.4018/978-1-7998-1234-0.ch003
Abstract
Nowadays, the innovative learning methods, such serious games, have become the new frontier of education and communication; in architecture, the virtual reconstructions of historical sites in their current state, in their original appearance and in their evolution over the centuries have contributed to the development of digital technologies (such as digital survey, Virtual Reality, and Augmented Reality). This chapter describes the potentialities of new digitization technologies as tools to communicate and disseminate Cultural Heritage (CH) starting from its digital survey and a scientific research of historical sources. This research finds a new way to effectively tell the history of a monument and to transmit its value as a witness of ages that no longer belong to us, bringing it virtually to life. Specifically, the research group focused on the test of a digital workflow of surveying and modelling of some rooms of the convent of Santa Maria delle Grazie in Milan, that contain wonderful witnesses of Italian Renaissance characterized by a troubled history.
Full Text Chapter Download: US $37.50 Add to Cart
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Virtual Baroque: Digitization Experience of the Ecclesiastical Heritage in Acireale
This term indicates the first step in the UV mapping process, that corresponds with the flattening of the mesh on a 2D plane. Once the mesh has been unwrapped, an UV map is created. The UV map is the flat representation of the surface of a 3D model, used to easily wrap textures. The U and V refer to the horizontal and vertical axes of the 2D space, as X, Y and Z are already being used for the 3D space.
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