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What is Usability Test

Encyclopedia of E-Collaboration
A methodical way to find out how well a particular artifact is being used by a person and if the purpose is being met.
Published in Chapter:
Scenarios for E-Collaboration are Only Part of the Story
Lydia M.S. Lau (The University of Leeds, UK)
Copyright: © 2008 |Pages: 7
DOI: 10.4018/978-1-59904-000-4.ch083
Abstract
This article explores the issue of how human factors can be addressed during the development of e-collaboration systems, in particular at the early stage of design since these systems may require new ways of working. It can be difficult to capture requirements for e-collaboration from existing users for two reasons. Firstly, engaging the potential users in requirements capture can be problematic as those users may not perceive themselves as potential users at the outset and hence not putting themselves forward in any consultation exercise. Even with the interested parties (or stakeholders) identified, they may not understand the full potential of how these new tools help people work more effectively with each other. Hence, requirements capture is a challenge for developing e-collaboration systems.
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More Results
UI Design for Mobile Technology in a Closed Environment
The controlled experimental measurement of the ease with which a person can use a product or piece of software to achieve a specified goal in a particular context. Usability testing generally involves measuring how well test subjects respond in four areas: time, accuracy, recall, and emotional response
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Interactive Learning System for Primary Schools using Tablet PC
The technique to test how easy a user interface is. It is conducted with real users who will use the product.
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Will Laboratory Test Results be Valid in Mobile Contexts?
User test that tests the effectiveness, efficiency, and satisfaction of the system in a specified context of use (ISO 9241-11) using known usability test protocols
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Usability Evaluation Methods for Mobile Applications
Performance measurements of users to determine whether usability goals have been achieved.
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