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What is Usage-Centered Design

Handbook of Research on Public Information Technology
Usage-centered design focuses primarily on the functional goal-based behavior of users and case-based structuring activities, procedures, processes, operational needs, tools, and corresponding affordances to optimize the effectiveness of the user to efficiently accomplish those work goals and requirements.
Published in Chapter:
Human-Factors Design for Public Information Technology
Vincent E. Lasnik (Independent Knowledge Architect, USA)
Copyright: © 2008 |Pages: 12
DOI: 10.4018/978-1-59904-857-4.ch059
Abstract
This chapter examines the realm of human-factors design for public information technology in the rapidly evolving postmodern knowledge age of the 21st century, with special focus on how new research and development into human cognition, perception, and performance capabilities is changing the design function for IT systems and products. Many “one size fits all” IT designs are neither adaptive nor adaptable—promulgating a top-down technological imperialism penetrating every aspect of their use. The communication, collaboration, and interaction infrastructure of IT organizations thus remains acutely challenged with enduring problems of usability, learnability, accessibility, and adaptability. As the function and form of products undergo increasingly rigorous scrutiny, one important design goal is emerging as a paramount priority: improving the usability of products, tools, and systems for all stakeholders across the enterprise. It is therefore important to briefly describe emerging human-factor design knowledge and practices applicable to organizations that invent, incubate, innovate, prototype, and drive the creation and application of public IT. The findings here suggest the most effective strategies to manage and augment user-centered design (UCD) endeavors across a wide array of public IT products and organizations.
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Human Factors for Networked and Virtual Organizations
Usage-centered design focuses primarily on the functional goal-based behavior of learners and structuring activities, procedures, processes, and corresponding affordances to optimize the effectiveness of the learner to efficiently accomplish those intrinsic goals. In both user-experience and usage-centered approaches, however, the conventionally-deterministic structure of the communication content and the underlying information architecture of the knowledge domain are secondary considerations while the user’s own conceptual model and intrinsic goal-driven behaviors provide the guiding blueprint for the system-product design solution.
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