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What is User Centered Design

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
It is a methodological approach used in game (and software in general) design to develop ‘usable’ products. Starting both from a (creative) idea and from the study of user, environment and task characteristics a prototype is developed, ready to be tested by users. Collecting and analysing users’ feedback is needed to modify the prototype and make it more ‘usable’. This circular process ends when users accept the modified prototype.
Published in Chapter:
Gamified Cognitive Training to Prevent Cognitive Decline
Musian Daniele (SI4Life, Italy) and Antonio Ascolese (imaginary srl, Italy)
DOI: 10.4018/978-1-4666-9522-1.ch010
Abstract
Due to the ageing population, cognitive decline is becoming a widespread problem that requires immediate attention. Preventive strategies can play an important role in reducing progressive decline and delaying or completely preventing the transition of cognitive decline into dementia. One such strategy is computer-based cognitive training, which has been widely used and tested to maintain and improve the cognitive performance of older people. Typically, cognitive training packages utilise gamification techniques to increase engagement. Although gamification can be a powerful motivator for people completing cognitive training, it could also be overwhelming for people with cognitive impairments if designed poorly. This chapter introduces the literature on computer based cognitive training, use of gamification in training, and the DOREMI project that aims to design cognitive training games for older people with cognitive impairment, using a user-centred design process to ensure that the gamification tools used to motivate participation are effective, meaningful, and user-friendly.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Activity Design for Students With Visual Disabilities Through an Auditive Notification and Voice Response Interface
It is an approach that prioritizes the needs, preferences, and experiences of end-users during the design process. It involves gaining an understanding of users' goals, behaviors, and requirements through research and feedback, using that information to guide design decisions.
Full Text Chapter Download: US $37.50 Add to Cart
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