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What is Value-in-Engagement

Utilizing Gamification in Servicescapes for Improved Consumer Engagement
The value which is created in a gamified servicescape across the interaction spheres and their different areas. It stems from engagement with the system, the community, and activities closely related to the system, such as physical activity or real-life meetups between customers.
Published in Chapter:
Mapping Gamified Servicescapes for Physical Activity
Ismini Pavlopoulou (University of Stirling, UK)
DOI: 10.4018/978-1-7998-1970-7.ch008
Abstract
Gamified systems designed to facilitate people's efforts to monitor their daily physical activity have expanded and grown in popularity. This chapter explores the servicescapes of such systems, and attempts to build a map of their possible components in which value is being created and co-created. The chapter encourages scholars to consider value creation or co-creation processes as engagement processes, and to adopt the term ‘value-in-engagement' to describe their outcome. Secondly, based on a netnographic study on a gamified servicescape for physical activity, the chapter develops a map of the system and analyses its components. Implications and potential for future implementation of this mapping approach are presented.
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