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What is Vex Robotics Competition

Emerging Trends and Impacts of the Internet of Things in Libraries
A robotics competition for elementary through university students.
Published in Chapter:
Providing an Environment for Authentic Learning Experiences
Matthew Treskon (Loyola Notre Dame Library, USA)
Copyright: © 2020 |Pages: 16
DOI: 10.4018/978-1-7998-4742-7.ch004
Abstract
The Loyola Notre Dame Library provides authentic learning environments for undergraduate students by serving as “client” for senior capstone projects. Through the creative application of IoT technologies such as Arduinos and Raspberry Pis in a library setting, the students gain valuable experience working through software design methodology and create software in response to a real-world challenge. Although these proof-of-concept projects could be implemented, the library is primarily interested in furthering the research, teaching, and learning missions of the two universities it supports. Whether the library gets a product that is worth implementing is not a requirement; it is a “bonus.”
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