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What is Videogames

Disciplinary Literacy Connections to Popular Culture in K-12 Settings
Games played using technology such as gaming consoles and computers; these games are presented virtually, using audio-visual effects and animation graphics interacting with the gamer’s senses.
Published in Chapter:
Videogames and Sensory Theory: Enchantment in the 21st Century
Kaila Goode (Oklahoma State University, USA) and Sheri Vasinda (Oklahoma State University, USA)
DOI: 10.4018/978-1-7998-4721-2.ch008
Abstract
The act of playing video games is a multimodal experience, immersing the gamer in a sensorial experience in the digital world. Video games incorporate sensory literacies such as haptics, graphics, sound effects, music, auditory dialogue, visual text, and character movement. The sensory literacies allow gamers to connect the digital world to the physical world, becoming engrossed in the world and story of the video game. Thus, due to the multimodal and sensorial nature of video games, they have the potential to be a beneficial tool for increasing student engagement within the classroom and assisting students in further increasing literacy skills and content knowledge. In addition, a review of literature of classroom use of video games as an instructional tool found increased engagement, use of video games as texts, cross-literacies that supported traditional literacy processes and skills.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Gamification in an EFL Classroom and the Use of Games for Learning English: Spanish Technical Engineering Degree
Any of the various interactive games played using a specialized electronic gaming device, computer, or mobile device and a television or other display screen, along with a means of controlling graphic images.
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“To Be Shot at Without Result”: Gaming and the Rhetoric of Immortality
Electronic, digital games characterized by human-computer interaction and procedural representation; an electronic, ludological medium which appropriates the representational modes of other media.
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