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What is Virtual action learning

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
This refers to a form of action learning occurring in a virtual environment - rather than face-to-face - via a range of enabling, interactive and collaborative social technologies such as SL and WoW.
Published in Chapter:
Second Life and World of Warcraft: Harnessing Presence Learning
Chaka Chaka (Walter Sisulu University, South Africa)
DOI: 10.4018/978-1-60960-762-3.ch012
Abstract
This chapter explores the potential both Second Life (SL) and World of Warcraft (WoW) as instances of a virtual world (VW) and a massively multi-player online role-playing game (MMORPG), respectively, have for leveraging presence learning. The latter encapsulates, in this chapter, presence pedagogy, tele-presence, co-presence, social presence, and cognitive presence as mediated by both SL and WoW. In this context, this chapter contends that both SL and WoW help harness presence learning. Against this background, the chapter first provides a brief overview of SL, WoW, and presence learning. Second, it presents and discusses seven case studies demonstrating how both SL and WoW help harness presence learning. Third and last, the chapter outlines future trends for presence learning in respect of both SL and WoW.
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