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What is Virtual and Augmented Reality Performance

Virtual and Augmented Reality in Education, Art, and Museums
An experience of mixed reality through the layering of real and virtual elements. Virtual objects are synthetic artworks created by artists, which can be detected using mobile devices and augmented reality facilities or immersive 360° experiences.
Published in Chapter:
Role of Emotions in Interactive Museums: How Art and Virtual Reality Affect Emotions
Giuliana Guazzaroni (Università Politecnica delle Marche, Italy)
Copyright: © 2020 |Pages: 20
DOI: 10.4018/978-1-7998-1796-3.ch010
Virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) are increasingly being used by educational institutions and museums worldwide. Visitors of museums and art galleries may live different layers of reality while enjoying works of art augmented with immersive VR. Research points out that this possibility may strongly affect human emotions. Digital technologies may allow forms of hybridization between flesh and technological objects within virtual or real spaces. They are interactive processes that may contribute to the redefinition of the relationship between identity and technology, between technology and body (Mainardi, 2013). Interactive museums and art galleries are real environments amplified, through information systems, which allow a shift between reality, and electronically manipulated immersive experiences. VR is emotionally engaging and a VR scenario may enhance emotional experience (Diemer et al., 2015) or induce an emotional change (Wu et al., 2016). The main purpose of this chapter is to verify how art and VR affect emotions.
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