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What is Virtual Environment

Encyclopedia of Information Communication Technologies and Adult Education Integration
A computer enabled space that represents aspects of real life.
Published in Chapter:
Informal Adult Learning in Simulated and Virtual Environments
Elisabeth E. Bennett (Tufts University and Baystate Health, USA)
DOI: 10.4018/978-1-61692-906-0.ch051
Abstract
Sophisticated uses of Information and Communication Technology (ICT) have enabled informal learning in simulated and virtual environments. This chapter proposes a four-part informal learning model and explores adult learning in simulated and virtual environments, namely Inter/Intranets, Simulation, and Robust Virtual Environments. The chapter discusses using logic models for assessment and describes future trends of informal learning mediated by ICTs.
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Social Media as Positive Disruption in Education, E-Learning and B-Learning
Learning and communication settings that exist online, including but not limited to the Web through video, text, avatars, and more.
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Theory of Simulation and Gaming for Health Professional Education
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Online Gaming Environments as a Potential Conduit to Support Friendships for Individuals With Autism Spectrum Disorder
Virtual environments are digital replications or generations of environments that people can interact within. Interactions may be through the use of an avatar which allows a human to embody themselves in a character-like presence. Avatars can be used to interact with other avatars or agents.
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Innovative Language Learning Approaches: Immersive Technologies and Gamification
A computer-generated simulation of a three-dimensional world where learners can interact with computer-generated content and engage in language activities that mimic real-life situations by a person using special electronic equipment, such as a virtual reality headset or gloves fitted with sensors.
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Using Technology in the Assessment of Adult Learners in Online Settings
A computer-generated environment or space in which learners interact with classmates and instructors.
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Customizing Multimedia and Collaborative Virtual Environments
A computer system which can represent the real world where the users can interact either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as data gloves and mouse 3D.
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Organizing Simulations for Interprofessional Learners
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Translation of Skills From Simulation to Clinical Practice: The Role of Academic-Industry-Community Collaboration
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Introduction to Simulation in the Healthcare Professions
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Toward An Effective Virtual Learning Environment: From a Social Presence Perspective
Computer-based worlds that can enhance and expand our ability to communicate and collaborate synchronously and/or asynchronously in a computer-mediated context with other users.
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Research and Data Collection Strategies for Simulation Educators
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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TACTivities: A Way to Promote Hands-On, Minds-On Learning in a Virtual Learning Environment
The use of a computer-based internet learning environment in which a class between teacher and students is taking place. This term is used interchangeably with online environment in this chapter.
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Use of Chatbots at the Intersection of Technology and Education: A Comprehensive Review
A virtual environment is a networked application that allows a user to interact with both the computing environment and the work of other users.
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Approach to Scenario Development for Manikin-Based Simulation
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Virtual Collaboration in Immersive and Non-Immersive Virtual Environments
Also known as virtual reality, a virtual environment is a computer-generated representation of a physical environment and may recreate stimuli that engage any number of the senses. There can be visual, auditory, olfactory, and haptic (Blascovich, et al., 2002; Biocca & Levy, 1995; Kalawsky, 1993).
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Who Am I as a Healthcare Provider?: Identity and Transformative Learning in Virtual Environments
A computer-generated, three-dimensional representation of a setting in which users perceive themselves to be, and within which interaction occurs, also called virtual landscape, virtual world, or virtual space.
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Approach to Scenario Development for Virtual Simulation
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Telesimulation: Remote Learning, Facilitation, and Debriefing
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Evaluation of Simulation Performance
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Physiotherapy Education in the Digital Era: A Roadmap of Educational Technologies for Allied Health Educators
It refers to the digital platforms that provide communication between learners and teachers and allow the distribution of didactic materials.
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Avatars: Portraying, Exploring, and Changing Online and Offline Identities
A digital space in which a user may interact with virtual objects.
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Virtual Reality as Distraction Technique for Pain Management in Children and Adolescents
An artificial 3D world, that reproduces real objects or generates new ones, with which users can interact at different levels.
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Human Resource Development and Technology Integration
A technology-enabled environment that requires no face-to-face human interactions.
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Virtual Collaboration in Immersive and Non-Immersive Virtual Environments
Also known as virtual reality, a virtual environment is a computer-generated representation of a physical environment and may recreate stimuli that engage any number of the senses. There can be visual, auditory, olfactory, and haptic (Blascovich, et al., 2002; Biocca & Levy, 1995; Kalawsky, 1993).
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Explorative Analyses and Discussions to Compose Design Principles of Building and Spaces: Facts of the Universe and Possibilities of Metaverse
A computer-generated simulation of a physical or imagined space that allows users to interact with and manipulate the environment.
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Case Studies in Virtual Multicultural Education
A virtual environment is where interactions or learning is facilitated at a distance through technology, such as servers and learning management systems.
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The Role of Technology in Audio Text Comprehension for English as a Second Language
Recreation of reality (or an alternative reality) encapsulated into a software program.
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Mentoring Teams as a Model of Supporting Distance Teaching: The Croatian Example
A place where students and teachers can work together online. A place for interactions between students, or students and teachers or just teachers enabled with digital technology.
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Strategies for Sustainability and Global Dissemination of Simulation Education
3D computer generated objects that can be viewed on a screen or in a head-mounted display.
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Impact Assessment of Affective Virtual Characters in a Virtual Environment
Bi or three space, the the agents can interact, both with avatar or others agents.
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Haptics-Based Systems Characteristics, Classification, and Applications
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The Changing New Face of the Concept of Crime in the Digital Age: Cyber Crime
They are unreal environments that people use with the help of the internet. We cannot touch and feel virtual environments concretely. It is not possible to create a virtual environment without the internet.
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Exploring the Augmented Intelligence and Augmented Reality: Their Use and Future Applications in Libraries
it is a networked application that allows interaction of the user between the computing environment and the work of other users. It refers to the system which offers solutions to the educators to create an interactive and active learning environment. Email, chat, and web-based document sharing applications are all examples of virtual environments.
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Virtual Laboratories Development Using 3D Environments
A computer-generated, three-dimensional representation of a setting in which the user of the technology perceives themselves to be and within which interaction takes place; also called virtual landscape, virtual space, virtual world.
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Virtual Museums: Platforms, Practices, Prospect
Computer-mediated, simulated, three-dimensional environment that presents the user(s) with a rich, visual experience and real-time communication with other users
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