Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Virtual Reality Simulators

Current and Prospective Applications of Virtual Reality in Higher Education
The equipment used for human immersion in virtual reality with the purpose of entertainment, education or training of the public. (examples include a virtual amusement ride, virtual gaming simulator, virtual motion simulator).
Published in Chapter:
This History and Evolution of Virtual Reality
Amber Dailey-Hebert (Park University, USA), Judi Simmons Estes (Park University, USA), and Dong Hwa Choi (Park University, USA)
DOI: 10.4018/978-1-7998-4960-5.ch001
Abstract
Virtual reality (VR) is a continuously evolving technology that is gradually being integrated into the teaching-learning process, within institutions of higher education. VR has the potential to transform the instructional process, enhance student learning, and engage students in a more interactive manner than has occurred historically. While technology integration within the instructional process has been initiated within institutions of higher education, mass adoption among faculty has not yet occurred. This chapter provides an introduction to VR, discusses the evolution of VR, applications in higher education and other fields, and a progression of features, tools, and functionality that can be used to innovate learning in higher education.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR