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What is Virtual worlds (e.g. SecondLife and Habbo Hotel)

Handbook of Research on Overcoming Digital Divides: Constructing an Equitable and Competitive Information Society
These are online simulated environments that allow users to interact via avatars. Avatars are ‘web based representations’ of a user that generally take the form of 2D or 3D graphical characters that users can customise. ‘Virtual worlds’ are often based on the ‘real world’ and generally combine the concept of chat rooms and ‘massively multiplayer online games’ (see below). Some virtual worlds require users to download and install software whereas others can be accessed from within an internet Browser.
Published in Chapter:
Bridging the Digital Divide in Australia: The Potential Implications for the Mental Health of Young People Experiencing Marginalisation
Jane Burns (University of Melbourne, Australia), Michelle Blanchard (University of Melbourne, Australia), and Atari Metcalf (Inspire Foundation, Australia)
DOI: 10.4018/978-1-60566-699-0.ch006
Abstract
The rapid uptake of technology offers potentially innovative approaches to promoting mental health amongst young people, addressing a significant public health challenge. The advent of Web 2.0 has seen a shift from text heavy content to the development of communities that foster connectivity. This area of research, its potential to engage young people at risk of isolation, and the mental health benefits it may have, has received little attention. This chapter considers evidence regarding technology’s role in mental health promotion, particularly for marginalized young people. Results are presented from an Australian study, “Bridging the Digital Divide,” which investigated technology access and utilization by young people experiencing marginalization. Finally, Australian policy regarding the digital divide and Internet safety is reviewed. The authors conclude that policy responses should move beyond just access and safety and explore innovative ways of ensuring safe and supportive online communities accessible for all young people.
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