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What is VR Technologies

Handbook of Research on Mobile Technology, Constructivism, and Meaningful Learning
Refers to computer technologies that use virtual reality headsets to generate the realistic images, sounds and other sensations that replicate a real environment or create an imaginary setting.
Published in Chapter:
Integrating Virtual Reality Tools Into Classroom Instruction
James N. Oigara (Canisius College, USA)
DOI: 10.4018/978-1-5225-3949-0.ch008
Abstract
Virtual reality (VR) is an emerging possibility for delivering educational content and experiences to students. Virtual Reality's use in education has long been discussed however; one of the main challenges is that VR was unaffordable. Today VR has evolved; the technology is mainstreamed, inexpensive, and more accessible. This chapter will examine the benefits of using VR tools (Google Cardboard), a 3D viewer in conjunction with Smartphone, for educational applications. Related studies suggest that VR tools are effective in subjects where an interactive environment is needed.
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