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What is Wearable Computer (WC)

Handbook of Research on Innovations in Systems and Software Engineering
Wearable computers are computers that are worn on the body. They are especially useful for applications that require computational support while the user's hands, voice, eyes, arms or attention are actively engaged with the physical environment.
Published in Chapter:
Mobile Interaction in Real Augmented Environments: Principles, Platforms, Models, Formalisms, Development Processes, and Applications
Bertrand David (Ecole Centrale de Lyon, France) and René Chalon (Ecole Centrale de Lyon, France)
DOI: 10.4018/978-1-4666-6359-6.ch021
Abstract
In this chapter, the authors describe a real augmented environment and its associated mobile interactions based on wearable computers with appropriate interaction devices that can be either classical computer interaction devices or real objects augmented with computer interfaces called tangible objects. After presenting the main principles, they describe a concrete platform, related models, formalisms, and MDA development processes, as well as several applications. These examples are contextual collaborative maintenance of industrial appliances and associated just-in-time mobile learning, a nutritional coaching system supporting practice and learning of management of nutritional decisions in relation to specific requirements in health or high-level sport, and a serious game helping to master lean manufacturing.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Mobile Interaction in Real Augmented Environments: Principles, Platforms, Development Processes and Applications
Wearable computers are computers that are worn on the body. They are especially useful for applications that require computational support while the user’s hands, voice, eyes, arms or attention are actively engaged with the physical environment.
Full Text Chapter Download: US $37.50 Add to Cart
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