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What is World of Warcraft©

Handbook of Research on Human Performance and Instructional Technology
The world’s largest MMORPG with over 11 million paid subscribers.
Published in Chapter:
Applications of Second Life
Nicole Buzzetto-More (University of Maryland Eastern Shore, USA)
DOI: 10.4018/978-1-60566-782-9.ch009
Abstract
Second Life is a massive three dimensional online virtual world with a complex and realistic digital landscape where individuals create and author avatars that interact with one another. Recognizing the potential of this virtual reality, the applications of Second Life are being examined by the business and educational communities. The following chapter will provide readers with a better understanding of Second Life; the applications and implications of Second Life for teaching, learning, and professional development training; project examples; best practices; a model for the development of education and/ or training projects in Second Life; pitfalls and potential problems; how Second Life can offer a linkage between education, professional development training, and organizational development; and future directions for Second Life.
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