Follow Reference
Aldrich
C.
(2009). Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instrution. San Francisco, CA: Jossey-Bass.
Follow Reference
Annetta
L.
Murray
M.
Laird
S. G.
Bohr
S.
Park
A. J.
(2008). Investigating student attitutdes toward a syncronous, online graduate course in MUVE.Journal of Technology and Teacher Education, 16(1), 5–34.
Follow Reference
Blanchard
M. R.
Southerland
S. A.
Osborne
J. W.
Sampson
V. D.
Annetta
L. A.
Granger
E. M.
(2010). Is inquiry possible in light of accountability?: A quantitative comparison of the relative effectiveness of guided inquiry and verification laboratory instruction.Science Editor, 94(4), 577–616. 10.1002/sce.20390
Follow Reference
Blumenfeld
P. C.
Soloway
E.
Marx
R.
Krajcik
J. S.
Guzdial
M.
Palincsar
A.
(1991). Motivation project-based learning: Sustaining the doing, supporting the learning.Educational Psychologist, 26(3-4), 369–398. 10.1080/00461520.1991.9653139
Follow Reference
Chen, X. (2009). Students Who Study Science, Technology, Engineering, and Mathematics (STEM) in Postsecondary Education. Stats in Brief. NCES 2009-161. Retrieved from: http://eric.ed.gov/PDFS/ED506035.pdf Follow Reference
Clarke, J., & Dede, C. (2005). Making learning meaningful, American educational research association National Conference, Montreal.
Follow Reference
Coffman
T.
Klinger
M. B.
(2007). Utilizing virtual worlds in education: The implications for practice.International Journal of Social Sciences, 2(1), 29–33.
Follow Reference
Dillon
J.
Rickinson
M.
Teamey
K.
Morris
M.
Choi
M. Y.
Sanders
D.
Benefield
P.
(2006). The value of outdoor learning: Evidence from research in the UK and elsewhere.The School Science Review, 87(320), 107–111.
Follow Reference
Ebert-May
D.
Brewer
C.
Allred
S.
(1997). Innovation in Large Lectures: Teaching for Active Learning.Bioscience, 47(9), 601–607. 10.2307/1313166
Follow Reference
Finn
H.
Maxwell
M.
Calver
M.
(2002). Why does experimentation matter in teaching ecology?Journal of Biological Education, 36(4), 158–162. 10.1080/00219266.2002.9655826
Follow Reference
Fraser
B. J.
(1981). Test of science-related attitudes. Hawthorn, Victoria: The Australian Council for Educational Research Limited.
Follow Reference
Gartner Inc. (2009) Gartner hype cycle for education 2009. Retrieved July 3, 2013 from http://www.gartner.com/DisplayDocument?id=1095713 Follow Reference
Hendeslman
J.
Ebert-May
D.
Beichner
R.
Bruns
P.
(2004). Scientific teaching.Science, 304(5670), 521–522. 10.1126/science.109602215105480
Follow Reference
Jarmon
L.
Traphagan
T.
Mayrath
M.
Trivedi
A.
(2009). Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life.Computers & Education, 53(1), 169–182. 10.1016/j.compedu.2009.01.010
Follow Reference
Kirriemuir, J., & McFarlane, A. (2004). Literature review in games and learning: A report for NESTA Futurelab. Retrieved from: http://telearn.archives-ouvertes.fr/docs/00/19/04/53/PDF/kirriemuir-j-2004-r8.pdf Follow Reference
Kzero Corp. (2011), Virtual worlds registered accounts for Q1 2011 reach 1.850bn. Retrieved June 1, 2011, from (2013) http://www.kzero.co.uk/blog/?p=4580 Follow Reference
Lave
J.
Wenger
E.
(1991). Situated Learning: Legitimate Peripheral Participation. Cambridge: Cambridge University Press. 10.1017/CBO9780511815355
Follow Reference
Lawson
A. E.
(1978). Development and validation of the classroom test of formal reasoning.Journal of Research in Science Teaching, 15(1), 11–24. 10.1002/tea.3660150103
Follow Reference
Liang
H.
Sedig
K.
(2009). Characterizing navigation in interactive learning environments.Journal of Interactive Learning Environments, 17(1), 53–75. 10.1080/10494820701610605
Follow Reference
Lindenmayer
D. B.
Likens
G. E.
(2013). Analysis: Don't do big-data science backwards. Nature, 499(284). doi:10.1038/499284d23868251
Follow Reference
Liu
M.
Horton
L.
Olmanson
J.
Toprac
P.
(2011). A study of learning and motivation in a new media enriched environment for middle school science.Educational Technology Research and Development, 59(2), 249–265. 10.1007/s11423-011-9192-7
Follow Reference
Martin-Dunlap
C.
Fraser
B. J.
(2007). Learning environment and attitudes associated with an innovative science course designed for prospective elementary teachers.International Journal of Science and Mathematics Education, 6(1), 163–190. 10.1007/s10763-007-9070-2
Follow Reference
National Research Council
. (1996). National science education standards. Washington, DC: National Academy Press.
Follow Reference
National Research Council
. (2000). How people learn: Brain, mind, experience, and school (Expanded version (BransfordJ. D.BrownA. L.CockingR. R., Eds.). Washington, DC: National Academy Press.
Follow Reference
National Research Council. (2005). America’s Lab Report: Investigations in High School Science. Committee on High School Laboratories: Role and Vision. Susan R. Singer, Amanda L. Hilton, and Heidi A. Schweingruber, Eds. Board on Science Education. Center for Education, Division of Behavioral and Social Sciences and Education. Washington, DC: National Academies Press.
Follow Reference
National Research Council. (2007). Taking Science to School: Learning and Teaching Science in Grades K-8. Committee on Science Learning, Kindergarten Through Eighth Grade. R. A. Duschl, H. A. Schweingruber, and A. W. Shouse (Eds.). Board on Science Education, Center for Education, Division of Behavioral and Social Sciences and Education. Washington,DC: The National Academies Press.
Follow Reference
National Research Council. (2008). Research on Future Skill Demands: A Workshop Summary. Washington, D.C.: National Academies Press.
Follow Reference
National Science Board. (2012). Science and Engineering Indicators 2012. Arlington VA: National Science Foundation (NSB 12-01).
Follow Reference
Nelson
B. C.
Ketelhut
D. J.
(2007). Scientific Inquiry in Educational Multi-user Virtual Environments.Educational Psychology Review, 19(3), 265–283. 10.1007/s10648-007-9048-1
Follow Reference
Noel-Levitz. (2011). 2011 national freshman attitudes report. Coralville, IA. Retrieved from: www.noellevitz.com/FreshmanReport Follow Reference
Oliver
M.
Carr
D.
(2009). Learning in virtual worlds: Using communities of practice to explain how people learn from play.British Journal of Educational Technology, 40(3), 444–457. 10.1111/j.1467-8535.2009.00948.x
Follow Reference
Papastergiou
M.
(2009). Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation.Computers & Education, 52(1), 1–12. 10.1016/j.compedu.2008.06.004
Follow Reference
Reynolds
R.
Caperton
I. H.
(2011). Contrasts in student engagement, meaning-making, dislikes, and challenges in a discovery-based program of game design learning.Educational Technology Research and Development, 59(2), 267–289. 10.1007/s11423-011-9191-8
Follow Reference
Robledo, D., Wu, X. B., Peterson, C., & Knight, S. (2007, August). Authentic Inquiries on Spatial Interactions among Grizzly Bears using “Bear Cam”. Paper presented 92nd International Joint Annual Meeting of the Ecological Society of America and Society for Ecological Restoration, San Jose, California.
Follow Reference
Salmon
G.
(2009). The future for (second) life and learning.British Journal of Educational Technology, 40(3), 526–538. 10.1111/j.1467-8535.2009.00967.x
Follow Reference
Singer
N.
(2012). Discipline-based education research. Washington, DC: National Research Council.
Follow Reference
Winn, W., Windschitl, M., Fruland, R. & Lee, Y. (2002). When does immersion in a virtual environment help students construct understanding? ICLS , 497-503.