Follow Reference
Alvarez, M. (2006). Second Life and school: The use of virtual worlds in high school education. Retrieved 12 November, 2011, from http://www.trinity.edu/adelwich/worlds/articles/ trinity.manny.alvarez.pdf Follow Reference
Bagozzi
R.
(2007). The legacy of the technology acceptance model and a proposal for a paradigm shift.Association for Information Systems, 8(4), 244–254.
Follow Reference
Bandura
A.
(1986). Social foundations of thought and action: A social cognitive theory. Eaglewood Cliffs, NJ: Prentice Hall.
Follow Reference
BBC. (2006). Duran Duran to give virtual gigs. Retrieved November 12, 2011, from http://news.bbc.co.uk/go/pr/fr/-/1/hi/technology/5253782.stm Follow Reference
Becerra
E. P.
Stutts
M. A.
(2008). Ugly duckling by day, super model by night: The influence of body image on the use of virtual worlds.Virtual Worlds Research: Consumer Behaviour in Virtual Worlds, 1(2), 1–19.
Follow Reference
Bell
L.
Peters
T.
Pope
K.
(2007). Get a (Second) Life! Prospecting for gold in a 3-D world.Computers in Libraries, 27(1), 10–15.
Follow Reference
Bostrom
R.
(2008). The social construction of virtual reality and the stigmatized identity of the newbie.Virtual Worlds Research: Consumer Behaviour in Virtual Worlds, 1(2), 1–19.
Follow Reference
Brown
S.
Massey
A.
Montaya-Weiss
M.
Burkman
J.
(2002). Do I really have to? User acceptance of mandatory technology.European Journal of Information Systems, 11(4), 283–295. 10.1057/palgrave.ejis.3000438
Follow Reference
Burkhardt
M. E.
Brass
D. J.
(1990). Changing patterns or patterns of change: The effects of a change in technology on social network structure and power.Administrative Science Quarterly, 35(1), 104–127. 10.2307/2393552
Follow Reference
Chakraborty
I.
Hu
P. J. H.
Cui
D.
(2008). Examining the effects of cognitive style in individuals' technology use decision making.Decision Support Systems, 45(2), 228–241. 10.1016/j.dss.2007.02.003
Follow Reference
Chen, X. F., Slau, K., & Nah, F. (2008). Adoption of 3D virtual worlds for education. In Proceedings of the International Conference on Information Systems (ICIS'08) , Paris, France.
Follow Reference
Childers
T. L.
Carr
C. L.
Peck
J.
Carson
S.
(2001). Hedonic and utilitarian motivations for online retail shopping behaviour.Journal of Retailing, 77(4), 511–535. 10.1016/S0022-4359(01)00056-2
Follow Reference
Chin
W. W.
(1998a). Issues and opinions on structural equation modelling.Management Information Systems Quarterly, 22(1), 7–16.
Follow Reference
Chin
W. W.
(1998b). The PLS approach for structural equation modelling. New York, NY: Lawrence Erlbaum Associates.
Follow Reference
Coffman
T.
Klinger
B. M.
(2007). Utilizing virtual worlds in education: The implications for practice.International Journal of Social Sciences, 2(1), 29–33.
Follow Reference
Compeau
D. R.
Higgins
C. A.
(1995). Computer self-efficacy: Development of a measure and initial test.Management Information Systems Quarterly, 19(2), 189–211. 10.2307/249688
Follow Reference
Cotterman
W.
Senn
J.
(1992). Challenges and strategies for research in systems development. New York, NY: John Wiley & Sons.
Follow Reference
Davis
F. D.
(1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology.Management Information Systems Quarterly, 13(3), 319–339. 10.2307/249008
Follow Reference
Davis
F. D.
Bagozzi
R.
Warshaw
P.
(1989). User acceptance of computer technology: A comparison of two theoretical models.Journal of Management Science, 35(8), 982–1003. 10.1287/mnsc.35.8.982
Follow Reference
Depradine
C.
(2007). A role-playing virtual world for Web-based application courses.Computers & Education, 49(4), 1081–1096. 10.1016/j.compedu.2006.01.002
Follow Reference
Eschenbrenner
B.
Nah
F.
Keng
S.
(2009). 3-D virtual worlds in education: Applications, benefits, issues, and opportunities.Journal of Database Management, 19(4), 91–110. 10.4018/jdm.2008100106
Follow Reference
Fornell
C.
Larcker
D. F.
(1981). SEM with un-observable variables and measurement error: Algebra and statistics.JMR, Journal of Marketing Research, 18(3), 382–388. 10.2307/3150980
Follow Reference
Gefen
D.
Straub
D.
(2005). A practical guide to factorial validity using PLS-graph: Tutorial and annotated example.Communications of the AIS, 16(5), 91–109.
Follow Reference
Halawi
L.
McCarthy
R.
(2007). Measuring faculty perceptions of Blackboard using the TAM.Issues in Information Systems, 8(2), 160–165.
Follow Reference
Harrison
R.
(2009). Excavating Second Life: Cyber-archaeologies, heritage and virtual communities.Journal of Material Culture, 14(75), 75–106. 10.1177/1359183508100009
Follow Reference
Heijden
H.
(2004). User acceptance of hedonic information systems.Management Information Systems Quarterly, 28(4), 695–704.
Follow Reference
Hill
T.
Nancy
S.
Mann
M.
(1986). Communicating innovations: Convincing computer phobics to adopt innovative technologies.Advances in Consumer Research. Association for Consumer Research (U. S.), 13(1), 419–422.
Follow Reference
Hirschman
E. C.
(1983). Predictors of self-projection, fantasy, fulfilment, and escapism.The Journal of Social Psychology, 120(1), 63–76. 10.1080/00224545.1983.9712011
Follow Reference
Hirschman
E. C.
Holbrook
M. B.
(1982). Hedonic consumption: Emerging concepts, methods and propositions.Journal of Marketing, 146(3), 92–101. 10.2307/1251707
Follow Reference
Holmberg
K.
Huvila
I.
(2008). Learning together apart: Distance education in a virtual world.[Online]. First Monday, 13(10), 1–14.
Follow Reference
Holsapple
C. W.
Wu
J.
(2007). User acceptance of virtual worlds: The Hedonic framework.The Data Base for Advances in Information Systems, 38(4), 86–89. 10.1145/1314234.1314250
Follow Reference
Hsu
C.
Lin
J.
(2008). Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation.Journal of International Management, 45(1), 65–74.
Follow Reference
Hsu
C.
Lu
H.
(2004). Why do people play on-line games? An extended TAM with social influences and flow experiences.Journal of International Management, 41(7), 853–868.
Follow Reference
Jennings
N.
Collins
C.
(2007). Virtual or virtually u: Educational institutions in Second Life.International Journal of Social Sciences, 2(3), 180–186.
Follow Reference
Kim
J.
Forsythe
S.
(2007). Hedonic usage of product virtualisation technologies in online apparel shopping.Interdisciplinary Journal of Retail & Distribution Management, 35(6), 502–514. 10.1108/09590550710750368
Follow Reference
Koufaris
M.
(2002). Applying the technology acceptance model and flow theory to online consumer behaviour.Information Systems Research, 13(2), 205–223. 10.1287/isre.13.2.205.83
Follow Reference
Lacher
K. T.
Mizerski
R.
(1994). An exploratory study of the response and the relationships involved in the evaluation of, and in the intention to purchase new rock music.Consumer Research, 21(2), 366–380. 10.1086/209404
Follow Reference
Lederer
A.
Maupin
D.
Sena
M.
Zhuang
Y.
(2000). TAM and the World Wide Web.Decision Support Systems, 29(3), 269–282. 10.1016/S0167-9236(00)00076-2
Follow Reference
Lee
M. K.
Cheung
C. M.
Chen
Z.
(2005). Acceptance of internet-based learning medium: the role of extrinsic and intrinsic motivation.Information & Management, 42(8), 1095–1104. 10.1016/j.im.2003.10.007
Follow Reference
Legris
P.
Ingham
J.
Collerette
P.
(2003). Why do people use information technology? A critical review of the Technology Acceptance Model.Information & Management, 40(3), 191–204. 10.1016/S0378-7206(01)00143-4
Follow Reference
Lucia
A. D.
Francese
R.
Passero
I.
Tortora
G.
(2009). Development and evaluation of a virtual campus on Second Life: The case of SecondDMI.Computers & Education, 52(1), 220–233. 10.1016/j.compedu.2008.08.001
Follow Reference
Lui
T. W.
Piccoli
G.
Ives
B.
(2007). Marketing strategies in virtual worlds.The Data Base for Advances in Information Systems, 38(4), 77–80. 10.1145/1314234.1314248
Follow Reference
Ma
Q.
Liu
L.
(2004). The technology acceptance model: A meta-analysis of empirical findings.Organizational and End User Computing, 16(1), 59–72. 10.4018/joeuc.2004010104
Follow Reference
Mun
Y. Y.
Hwang
Y.
(2003). Predicting the use of Web-based IS: Self-efficacy, enjoyment, learning goal orientation, and TAM.Human-Computer Studies, 59(4), 431–449. 10.1016/S1071-5819(03)00114-9
Follow Reference
Nummenmaa, M. (2007). Emotions in a Web-based learning environment. Unpublished Thesis, University of Turku, Finland.
Follow Reference
Nunnally
J. C.
Bernstein
I. H.
(1994). Psychometric theory. New York, NY: McGraw Hill.
Follow Reference
Peterson
R.
(2000). A meta-analysis of variance accounted for and factor loadings in exploratory factor analysis.Marketing Letters, 11(3), 261–275. 10.1023/A:1008191211004
Follow Reference
Raaij
E. M.
Schepers
J. L.
(2008). The acceptance and use of a virtual learning environment in China.Computers & Education, 50(3), 838–852. 10.1016/j.compedu.2006.09.001
Follow Reference
Richter, J., Anderson-Inman, L., & Frisbee, M. (2007). Critical engagement of teachers in Second Life: Progress in the SaLmander project. In Proceedings of the Second Life Education Workshop 2007 , Chicago, IL.
Follow Reference
Saade
R.
Bahli
B.
(2005). The impact of cognitive absorption on perceived usefulness and perceived ease of use in on-line learning: An extension of the TAM.Information & Management, 42(2), 317–327. 10.1016/j.im.2003.12.013
Follow Reference
Saade
R.
Nebebe
F.
Tan
W.
(2007). Viability of TAM in multimedia learning environments: A comparative study.Knowledge and Learning Objects, 3(1), 175–184.
Follow Reference
Saeed, N., Yang, Y., & Sinnappan, S. (2009). User acceptance of Second Life: An extended TAM with hedonic consumption behaviours. In Proceedings of the 17th European Conference on Information Systems (ECIS’09) , Verona, Italy.
Follow Reference
Shin
D. H.
Kim
W. Y.
(2008). Applying TAM and flow theory to Cyworld user behaviour: Implication of the Web 2.0 user acceptance.Cyberpsychology & Behavior, 11(3), 378–382. 10.1089/cpb.2007.011718537514
Follow Reference
Singer
J. L.
(1966). Daydreaming: An introduction to the experimental study of inner experience. New York, NY: Random House.
Follow Reference
Stevens
V.
(2006). Second Life in education and language learning.TESLEJ, 10(3), 1–4.
Follow Reference
Thompson
C. W.
Hagstrom
F.
(2008). Modelling health care logistics in a virtual world.IEEE Internet Computing, 12(5), 100–104. 10.1109/MIC.2008.106
Follow Reference
Titz
K.
Andrus
D.
Miller
J.
(2002). Hedonistic differences between mechanical game players and table game players: An exploratory investigation on the road to a comprehensive theory of gambling.UNLV Gaming Research & Review, 6(1), 22–32.
Follow Reference
Venkatesh
V.
(2000). Determinants of perceived ease of use: Integrating control, intrinsic motivation, and emotion into technology acceptance model.Information Systems Research, 11(4), 342–365. 10.1287/isre.11.4.342.11872
Follow Reference
Venkatesh
V.
Davis
F. D.
(1996). A model of the antecedents of perceived ease of use: Development and test.Decision Sciences, 27(3), 451–481. 10.1111/j.1540-5915.1996.tb01822.x
Follow Reference
Venkatesh
V.
Davis
F. D.
(2000). A theoretical extension of the TAM: Four longitudinal field studies.Journal of Management Science, 46(2), 186–204. 10.1287/mnsc.46.2.186.11926
Follow Reference
Venkatesh
V.
Morris
M. G.
Davis
G. B.
Davis
F. D.
(2003). User acceptance of IT: Toward a unified view.Management Information Systems Quarterly, 27(3), 425–478.
Follow Reference
Walsh, T. (2006). U2 unwittingly gives Second Life concert. Retrieved November 12, 2011, from http://www.secretlair.com/index.php?/clickableculture/entry/u2_unwittingly_gives_second_life_concert/ Follow Reference
Yi
M. Y.
Hwang
Y.
(2003). Predicting the use of Web-based information systems: Self-efficacy, enjoyment, learning goal orientation, and the Technology Acceptance Model.Human-Computer Studies, 59(4), 431–449. 10.1016/S1071-5819(03)00114-9
Follow Reference
Yousafzai
S. Y.
Foxall
G. R.
Pallister
J. G.
(2007). Technology acceptance: A meta-analysis of the TAM: Part 1.Modelling in Management, 2(3), 251–280. 10.1108/17465660710834453
Follow Reference
Zuckerman
M.
(1979). Sensation seeking: Beyond the optimal level of arousal. Hillsdale, NJ: Laurence Erlbaum Association.