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Towards Models for Designing Language Learning in Virtual Worlds

Towards Models for Designing Language Learning in Virtual Worlds

Mats Deutschmann (Department of Language Studies, Umeå University, Umeå, Sweden) and Luisa Panichi (Interdepartmental Language Centre, Università di Pisa, Pisa, Italy, & Department of Modern Languages, University of Hull, Hull, UK)
Copyright: © 2013 |Volume: 4 |Issue: 2 |Article: 4 |Pages: 20
ISSN: 1947-8518|EISSN: 1947-8526|DOI: 10.4018/jvple.2013040104
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MLA

Deutschmann, Mats and Luisa Panichi. "Towards Models for Designing Language Learning in Virtual Worlds." IJVPLE 4.2 (2013): 65-84. Web. 1 Jan. 2019. doi:10.4018/jvple.2013040104

APA

Deutschmann, M., & Panichi, L. (2013). Towards Models for Designing Language Learning in Virtual Worlds. International Journal of Virtual and Personal Learning Environments (IJVPLE), 4(2), 65-84. doi:10.4018/jvple.2013040104

Chicago

Deutschmann, Mats and Luisa Panichi. "Towards Models for Designing Language Learning in Virtual Worlds," International Journal of Virtual and Personal Learning Environments (IJVPLE) 4 (2013): 2, accessed (January 01, 2019), doi:10.4018/jvple.2013040104

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Abstract

This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting points for the designs and are followed by a discussion of how the affordances of virtual worlds support the communicative language-learning model used in the project. The authors’ main focus then turns to pedagogic design, where the authors present the methods used during the project and some generic aspects of course designs that were developed. The article ends with a more specific look at examples of task design from the courses given under the project framework.

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