Interface Support for Creativity, Productivity, and Expression in Computer Graphics

Interface Support for Creativity, Productivity, and Expression in Computer Graphics

Anna Ursyn (University of Northern Colorado, USA)
Copyright: © 2019 |Pages: 355
ISBN13: 9781522573715|ISBN10: 1522573712|ISBN13 Softcover: 9781522587484|EISBN13: 9781522573722
DOI: 10.4018/978-1-5225-7371-5
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Ursyn, Anna. "Interface Support for Creativity, Productivity, and Expression in Computer Graphics." IGI Global, 2019. 1-355. Web. 11 Jan. 2020. doi:10.4018/978-1-5225-7371-5

APA

Ursyn, A. (2019). Interface Support for Creativity, Productivity, and Expression in Computer Graphics (pp. 1-355). Hershey, PA: IGI Global. doi:10.4018/978-1-5225-7371-5

Chicago

Ursyn, Anna. "Interface Support for Creativity, Productivity, and Expression in Computer Graphics." 1-355 (2019), accessed January 11, 2020. doi:10.4018/978-1-5225-7371-5

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Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications.

Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Multimedia and Interactive Technologies (AMIT) Book Series
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Preface
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Chapters
Chapter 1
Interfaces That Support Communication
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Chapter 1
Takashi Ohta (Tokyo University of Technology, Japan)
We designed an intuitive user interface to connect multiple mobile devices over a network and relate the applications running on them. We proposed a pinching gesture for making a connection between two devices, which is realized by...
An Intuitive Interface for Interactively Pairing Multiple Mobile Devices: Dynamic Reconfiguration of Multiple Screens and a Variety of Content Designs
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Chapter 2
Ana Paula Cláudio (Universidade de Lisboa, Portugal), Maria Beatriz Carmo (Universidade de Lisboa, Portugal), Augusta Gaspar (Universidade Católica Portuguesa, Portugal & Universitário de Lisboa, Portugal), Renato Teixeira (Universidade de Lisboa, Portugal)
A wide range of applications for virtual humans can be envisaged for the needs of both research and intervention in Psychology. This chapter describes the development and preliminary testing of an interactive virtual reality...
Expressive Avatars in Psychological Intervention and Therapy
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Chapter 3
Anna Ursyn (University of Northern Colorado, USA)
This chapter is focused on the theme of creating characters for visual storytelling discussed in practical, theoretical, and historical terms. The description includes a discussion of artistic forms acting as characters for telling...
Creating Characters for Various Interfaces
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Chapter 4
Anna Ursyn (University of Northern Colorado, USA)
This chapter is focused on text visualization and storytelling delivered in various literary styles adopted for various delivery systems. Discussion pertains first storytelling by drawing, both with traditional techniques and digital...
Visual Storytelling for Various Interfaces
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Chapter 5
Robert C. Ehle (University of Northern Colorado, USA)
This chapter examines occurrences and events associated with the experience of composing, playing, or listening to music. Discussion of popular music and computer music begins the chapter, including issues pertaining the tuning...
How We Hear and Experience Classical, Computer, and Virtual Music
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Chapter 6
Ana Paula Baltazar dos Santos (Universidade Federal de Minas Gerais, Brazil), Guilherme Ferreira de Arruda (Universidade Federal de Ouro Preto, Brazil), José dos Santos Cabral Filho (Universidade Federal de Minas Gerais, Brazil), Lorena Melgaço Silva Marques (University of Birmingham, UK), Marcela Alves de Almeida (Universidade Federal de São João del-Rei, Brazil)
This chapter grapples with the hegemony of the visual and its pervasiveness in current urban installations. It discusses how technology and the visual are fetishized instead of used in their dialogical potential to engage people in...
Dialogue With Interfaces: Beyond the Visual Towards Socio-Spatial Engagement
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Chapter 2
Interfaces That Support Art
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Chapter 7
Bruno Mendes da Silva (Centro de Investigação em Artes e Comunicação, Portugal), Mirian Nogueira Tavares (University of Algarve, Portugal), Vítor Reia-Batista (Centro de Investigação em Artes e Comunicação, Portugal), Rui António (Centro de Investigação em Artes e Comunicação, Portugal)
Based on the triad, film-interactivity-experimentation, the applied research project, The Forking Paths, developed at the Centre for Research in Arts and Communication (CIAC) endeavors to find alternative narrative forms in the field...
The Forking Paths Revisited: Experimenting on Interactive Film
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Chapter 8
CulturalNature Arga#2  (pages 167-184)
Tiago Cruz (Instituto Universitário da Maia, Portugal), Fernando Faria Paulino (Instituto Universitário da Maia, Portugal), Mirian Tavares (University of Algarve, Portugal)
CulturalNature Arga#2 is an interactive audio-visual installation intended to explore the concept of landscape as a verb (to landscape) questioning and reflecting about the semiotic discourses associated with this concept. The...
CulturalNature Arga#2
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Chapter 9
Adrian Carballal (University of A Coruña, Spain), Luz Castro (University of A Coruña, Spain), Carlos Fernandez-Lozano (University of A Coruña, Spain), Nereida Rodríguez-Fernández (University of A Coruña, Spain), Juan Romero (University of A Coruña, Spain), Penousal Machado (University of Coimbra, Portugal)
Several systems and indicators for multimedia devices have appeared in recent years, with the goal of helping the final user to achieve better results. Said indicators aim at facilitating beginner and intermediate photographers in...
Aesthetic Composition Indicator Based on Image Complexity
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Chapter 10
Adrian Carballal (University of A Coruña, Spain), Luz Castro (University of A Coruña, Spain), Nereida Rodríguez-Fernández (University of A Coruña, Spain), Iria Santos (University of A Coruña, Spain), Antonino Santos (University of A Coruña, Spain), Juan Romero (University of A Coruña, Spain)
Over the last few years, numerous studies have been conducted that have sought to address automatic image classification. These approaches have used a variety of experimental sets of images from several photography sites. In this...
Approach to Minimize Bias on Aesthetic Image Datasets
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Chapter 11
Robert C. Ehle (University of Northern Colorado, USA)
This chapter offers the author's theory of the origins of music in ancient primates a million years ago, and what music would have sounded like. Origins of nasal and tone languages and the anatomy of larynx is discussed, and then...
The Origins of Music and of Tonal Languages
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Chapter 3
Interfaces That Support Learning
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Chapter 12
Robert Z. Zheng (University of Utah, USA), Kevin Greenberg (University of Utah, USA)
How to design computer interface that facilitates learners' creative thinking can be challenging. This chapter discusses the cognitive processes, the types of divergent thinking, visualization, and brain-functions in relation to...
Leveraging Computer Interface to Support Creative Thinking
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Chapter 13
Jean Constant (Independent Researcher, USA)
Scientific modeling applied to the study of a mineral structure at the unit level provides a fertile ground from which to extract significant representations. 3D graphics visualization is equal part mathematics, geometry, and design....
Cognitive Learning Through Knowledge Visualization, Art, and the Geometry of Nature
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Chapter 14
José Duarte Cardoso Gomes (Universidade do Algarve, Portugal), Mauro Jorge Guerreiro Figueiredo (Universidade do Algarve, Portugal), Lúcia da Graça Cruz Domingues Amante (Universidade Aberta, Portugal), Cristina Maria Cardoso Gomes (Universidade do Algarve, Portugal)
Augmented reality (AR) allows computer-generated imagery information overlays onto a live real-world environment in real time. Technological advances in mobile computing devices (MCD) such as smartphones and tablets (internet access...
Augmented Reality in Informal Learning Environments: A Music History Exhibition
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Chapter 15
Carlos José Campos (Polytechnic of Porto, Portugal), Hugo Filipe Pinto (Polytechnic of Porto, Portugal), João Miguel Leitão (Polytechnic of Porto, Portugal), João Paulo Pereira (Polytechnic of Porto, Portugal), António Fernando Coelho (University of Porto, Portugal), Carlos Manuel Rodrigues (University of Porto, Portugal)
The virtual environments used in scientific driving simulation experiments require extensive 3D models of road landscapes, correctly modeled and similar to those found in the real world. The modeling task of these environments...
Building Virtual Driving Environments From Computer-Made Projects
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Back Materials
Compilation of References
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About the Contributors
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Index
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